Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 36.38% |
Chromium OS | 82.81% |
iOS | 0.24% |
Linux | 3.09% |
Mac OS | 48.2% |
Windows | 79.56% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% |
maxBindGroupsPlusVertexBuffers | 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.17% |
maxBufferSize | 429496728 - 100% 805306368 - 100% 858993456 - 99.99% 966367640 - 99.99% 1073741824 - 99.99% 1288490188 - 93.36% 1610612736 - 93.36% 1717986916 - 93.35% 2147483647 - 93.35% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 67.95% 128 - 67.52% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 384 - 78.85% 512 - 78.85% 768 - 78.85% 1024 - 78.83% |
maxComputeWorkgroupSizeX | 256 - 100% 384 - 78.85% 512 - 78.85% 1024 - 78.85% |
maxComputeWorkgroupSizeY | 256 - 100% 384 - 78.85% 512 - 78.85% 1024 - 78.85% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 99.33% 49152 - 18.6% 65536 - 18.58% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 83.5% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 83.48% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 89.7% 112 - 89.69% |
maxInterStageShaderVariables | 16 - 100% 28 - 89.66% |
maxSampledTexturesPerShaderStage | 16 - 100% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 88.3% 429496728 - 88.3% 805306368 - 88.29% 858993456 - 88.29% 966367640 - 88.28% 1073741824 - 88.28% 1288490188 - 73.34% 1610612736 - 73.34% 1717986916 - 73.33% 2147483644 - 73.33% 2147483647 - 13.4% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 97.5% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 83.51% |
maxTextureArrayLayers | 256 - 100% 1024 - 7.81% 2048 - 7.76% 4096 - 0.68% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.72% 16384 - 95.01% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.72% 16383 - 95% 16384 - 94.96% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.72% 4096 - 0.73% 16383 - 0.72% 16384 - 0.68% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 99.41% |
maxUniformBuffersPerShaderStage | 12 - 100% |
maxVertexAttributes | 16 - 100% 29 - 77.96% 30 - 77.95% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.27% |
maxVertexBuffers | 8 - 100% |
minStorageBufferOffsetAlignment | 32 - 100% 256 - 99.9% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.93% 256 - 99.92% |