WebGL 2 Parameter: MAX_FRAGMENT_UNIFORM_COMPONENTS
63 - 100%
896 - 100%
908 - 99.88%
1023 - 99.87%
1024 - 99.62%
1056 - 94.69%
2048 - 94.56%
3071 - 94.55%
3072 - 94.55%
3672 - 94.52%
4000 - 94.52%
4095 - 94.52%
4096 - 93.27%
16380 - 8.42%
16383 - 8.41%
16384 - 8.31%
Platform | Support |
---|---|
Android | 896 - 100% 1023 - 99.92% 1024 - 97.69% 1056 - 56.3% 4095 - 55.99% 4096 - 53.99% 16380 - 30.68% 16383 - 30.68% 16384 - 30.07% |
Chromium OS | 1024 - 100% 4096 - 100% 16380 - 9.83% 16384 - 9.79% |
iOS | 896 - 100% 908 - 99.46% 1024 - 99.42% 1056 - 98.5% 4096 - 98.46% 16384 - 0.81% |
Linux | 896 - 100% 1023 - 99.98% 1024 - 99.81% 1056 - 94.03% 2048 - 93.84% 3672 - 93.81% 4095 - 93.8% 4096 - 90.87% 16380 - 38.9% 16383 - 38.8% 16384 - 38.61% |
Mac OS | 896 - 100% 1024 - 99.55% 1056 - 98.93% 2048 - 98.89% 3071 - 98.86% 3072 - 98.86% 4095 - 98.69% 4096 - 97.52% 16383 - 0.7% 16384 - 0.7% |
Windows | 63 - 100% 1024 - 100% 1056 - 99.99% 2048 - 99.85% 4000 - 99.84% 4095 - 99.84% 4096 - 98.28% 16383 - 3.98% 16384 - 3.92% |