WebGL 2 Parameter: MAX_FRAGMENT_UNIFORM_VECTORS
16 - 100%
112 - 100%
220 - 100%
224 - 100%
256 - 99.86%
261 - 94.21%
266 - 94.12%
512 - 94.12%
768 - 94.11%
1000 - 94.09%
1024 - 94.08%
2048 - 8.77%
4095 - 8.77%
4096 - 8.76%
Platform | Support |
---|---|
Android | 224 - 100% 256 - 99.92% 261 - 55.81% 1024 - 55.62% 4095 - 30.58% 4096 - 30.58% |
Chromium OS | 256 - 100% 1024 - 100% 4095 - 9.74% 4096 - 9.69% |
iOS | 224 - 100% 256 - 99.58% 261 - 99.03% 1024 - 98.99% 4096 - 0.8% |
Linux | 16 - 100% 224 - 99.99% 256 - 99.97% 261 - 94.31% 512 - 94.04% 1024 - 93.97% 2048 - 40.9% 4095 - 40.89% 4096 - 40.79% |
Mac OS | 112 - 100% 224 - 100% 256 - 99.55% 261 - 99.05% 512 - 99.03% 768 - 99.02% 1024 - 98.86% 4096 - 0.59% |
Windows | 16 - 100% 220 - 100% 224 - 100% 256 - 99.95% 261 - 99.94% 266 - 99.84% 512 - 99.84% 1000 - 99.84% 1024 - 99.83% 2048 - 3.94% 4096 - 3.94% |