WebGL 2 Parameter: MAX_FRAGMENT_UNIFORM_VECTORS

Overall Support

16 - 100%

112 - 100%

220 - 100%

224 - 100%

256 - 99.86%

261 - 94.21%

266 - 94.12%

512 - 94.12%

768 - 94.11%

1000 - 94.09%

1024 - 94.08%

2048 - 8.77%

4095 - 8.77%

4096 - 8.76%

Platforms Support
PlatformSupport
Android

224 - 100%

256 - 99.92%

261 - 55.81%

1024 - 55.62%

4095 - 30.58%

4096 - 30.58%

Chromium OS

256 - 100%

1024 - 100%

4095 - 9.74%

4096 - 9.69%

iOS

224 - 100%

256 - 99.58%

261 - 99.03%

1024 - 98.99%

4096 - 0.8%

Linux

16 - 100%

224 - 99.99%

256 - 99.97%

261 - 94.31%

512 - 94.04%

1024 - 93.97%

2048 - 40.9%

4095 - 40.89%

4096 - 40.79%

Mac OS

112 - 100%

224 - 100%

256 - 99.55%

261 - 99.05%

512 - 99.03%

768 - 99.02%

1024 - 98.86%

4096 - 0.59%

Windows

16 - 100%

220 - 100%

224 - 100%

256 - 99.95%

261 - 99.94%

266 - 99.84%

512 - 99.84%

1000 - 99.84%

1024 - 99.83%

2048 - 3.94%

4096 - 3.94%