Skip to content

EXT_frag_depth

Lets fragment shaders write the final depth value. A fragment shader runs per pixel and can use this to adjust how pixels sort against other geometry.

Check your device: WebGL Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

90.51%
of browsers tested for this feature

Platform Support

PlatformSupport
Android12.26%
Chromium OS84.46%
iOS99.97%
Linux92.1%
Mac OS99.99%
Windows99.96%

Browser Support

BrowserSupport
Chrome/Chromium87.6%
Edge98.78%
Firefox98.05%
Opera94.92%
Other86%
Safari99.98%
Samsung Internet19.22%