EXT_frag_depth
Lets fragment shaders write the final depth value. A fragment shader runs per pixel and can use this to adjust how pixels sort against other geometry.
Check your device: WebGL Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
90.55%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 9.6% |
| Chromium OS | 83.68% |
| iOS | 99.95% |
| Linux | 91.62% |
| Mac OS | 99.99% |
| Windows | 99.97% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 87.71% |
| Edge | 98.8% |
| Firefox | 97.69% |
| Opera | 95.01% |
| Other | 82.73% |
| Safari | 99.96% |
| Samsung Internet | 18.59% |