EXT_frag_depth
Lets fragment shaders write the final depth value. A fragment shader runs per pixel and can use this to adjust how pixels sort against other geometry.
Check your device: WebGL Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
89.94%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 10.49% |
| Chromium OS | 84.46% |
| iOS | 100% |
| Linux | 92.98% |
| Mac OS | 100% |
| Windows | 99.96% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 87.05% |
| Edge | 98.8% |
| Firefox | 97.13% |
| Opera | 95.87% |
| Other | 80.36% |
| Safari | 100% |
| Samsung Internet | 16.6% |