WebGL Support
Use this page when you need the widest browser baseline for 3D graphics on the web. The support chart below shows how often recent browsers expose a working WebGL context across real devices and platforms.
WebGL support rarely stops at "does the API exist?" Production decisions usually depend on extension support, parameter values, and the mix of GPUs behind each platform. This page lets you check those details before you ship a renderer, post-processing pipeline, or texture format that depends on them.
If you are comparing fallback options, read this page alongside WebGL 2 and WebGPU. If you want to inspect one browser directly, open the WebGL Capabilities Report.

This chart shows what share of recent reports support WebGL overall.
WebGL Platform Support
Use platform support to spot the gaps that a single headline percentage hides. Browser engine, operating system, and GPU stack all affect how reliably WebGL shows up in the field.
This table shows how overall WebGL support varies by platform.
| Platform | Support |
|---|---|
WebGL Browser Support
Use browser support to see how WebGL coverage differs across browser families. Results are aggregated across operating systems for each family.
This table shows how overall WebGL support varies by browser family.
| Browser | Support |
|---|---|
WebGL Extensions
Extensions decide how much headroom you really have. Check this section before you depend on floating-point textures, compressed texture formats, debug renderer info, timer queries, or other optional capabilities.
This table shows what share of recent reports support each WebGL extension.
WebGL Parameters
Parameter values show the limits and defaults browsers expose in practice. Use these numbers when you need safe assumptions for texture sizes, render targets, attributes, uniforms, or other resource limits.
This table shows the reported values for each WebGL parameter and how common each value is.
WebGL Vendors
Vendor and renderer data help explain why the same browser can behave differently across devices. Use this section when you want to connect extension support or parameter values to the GPU families behind them.
This table shows what share of recent WebGL reports is attributed to each GPU vendor.
| Vendor | Share |
|---|---|