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EXT_shader_texture_lod

Lets shaders explicitly control texture level-of-detail selection. Texture LOD controls which mip level is sampled, which affects sharpness, aliasing, and performance.

Check your device: WebGL Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

87.55%
of browsers tested for this feature

Platform Support

PlatformSupport
Android14.22%
Chromium OS55.72%
iOS99.84%
Linux68.2%
Mac OS99.97%
Windows99.96%

Browser Support

BrowserSupport
Chrome/Chromium83.56%
Edge98.47%
Firefox95.53%
Opera93.74%
Other83.17%
Safari99.8%
Samsung Internet19.65%