EXT_shader_texture_lod
Lets shaders explicitly control texture level-of-detail selection. Texture LOD controls which mip level is sampled, which affects sharpness, aliasing, and performance.
Check your device: WebGL Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
87.24%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 15.66% |
| Chromium OS | 55.67% |
| iOS | 99.94% |
| Linux | 69.44% |
| Mac OS | 99.99% |
| Windows | 99.96% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 83.16% |
| Edge | 98.61% |
| Firefox | 94.92% |
| Opera | 94.78% |
| Other | 86.44% |
| Safari | 99.91% |
| Samsung Internet | 18.47% |