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EXT_shader_texture_lod

Lets shaders explicitly control texture level-of-detail selection. Texture LOD controls which mip level is sampled, which affects sharpness, aliasing, and performance.

Check your device: WebGL Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

87.15%
of browsers tested for this feature

Platform Support

PlatformSupport
Android14.83%
Chromium OS55.55%
iOS99.96%
Linux70.16%
Mac OS100%
Windows99.96%

Browser Support

BrowserSupport
Chrome/Chromium83.26%
Edge98.45%
Firefox94.52%
Opera95.59%
Other80.01%
Safari99.97%
Samsung Internet17.45%