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EXT_shader_texture_lod

Lets shaders explicitly control texture level-of-detail selection. Texture LOD controls which mip level is sampled, which affects sharpness, aliasing, and performance.

Check your device: WebGL Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

87.24%
of browsers tested for this feature

Platform Support

PlatformSupport
Android15.66%
Chromium OS55.67%
iOS99.94%
Linux69.44%
Mac OS99.99%
Windows99.96%

Browser Support

BrowserSupport
Chrome/Chromium83.16%
Edge98.61%
Firefox94.92%
Opera94.78%
Other86.44%
Safari99.91%
Samsung Internet18.47%