EXT_shader_texture_lod
Lets shaders explicitly control texture level-of-detail selection. Texture LOD controls which mip level is sampled, which affects sharpness, aliasing, and performance.
Check your device: WebGL Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
87.38%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 16.32% |
| Chromium OS | 55.53% |
| iOS | 99.97% |
| Linux | 68.48% |
| Mac OS | 99.98% |
| Windows | 99.95% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 83.22% |
| Edge | 98.58% |
| Firefox | 95.92% |
| Opera | 94.61% |
| Other | 86.47% |
| Safari | 99.94% |
| Samsung Internet | 20% |