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EXT_shader_texture_lod

Lets shaders explicitly control texture level-of-detail selection. Texture LOD controls which mip level is sampled, which affects sharpness, aliasing, and performance.

Check your device: WebGL Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

87.38%
of browsers tested for this feature

Platform Support

PlatformSupport
Android16.32%
Chromium OS55.53%
iOS99.97%
Linux68.48%
Mac OS99.98%
Windows99.95%

Browser Support

BrowserSupport
Chrome/Chromium83.22%
Edge98.58%
Firefox95.92%
Opera94.61%
Other86.47%
Safari99.94%
Samsung Internet20%