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WEBGL_color_buffer_float

Allows rendering into floating-point color buffers. Rendering into float targets is important for HDR pipelines, deferred shading, and post-processing effects.

Check your device: WebGL Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

99.2%
of browsers tested for this feature

Platform Support

PlatformSupport
Android92.37%
Chromium OS100%
iOS100%
Linux99.07%
Mac OS100%
Windows99.98%

Browser Support

BrowserSupport
Chrome/Chromium99.32%
Edge99.97%
Firefox99.92%
Opera99.49%
Other92.75%
Safari100%
Samsung Internet69.66%