WEBGL_draw_buffers
Adds multiple render targets, so a draw call can write to several color attachments. Multiple render targets are useful in deferred rendering and other pipelines that output several buffers at once.
Check your device: WebGL Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
90.9%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 13.84% |
| Chromium OS | 85.57% |
| iOS | 99.99% |
| Linux | 87.32% |
| Mac OS | 99.98% |
| Windows | 99.94% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 88.61% |
| Edge | 98.72% |
| Firefox | 93.66% |
| Opera | 94.65% |
| Other | 82.39% |
| Safari | 100% |
| Samsung Internet | 16.55% |