WEBGL_multi_draw
Adds commands that issue multiple draws from a single call. Reducing the number of draw calls can lower CPU overhead in complex scenes.
Check your device: WebGL Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
92.57%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 96.33% |
| Chromium OS | 100% |
| iOS | 99.98% |
| Linux | 63.2% |
| Mac OS | 94.88% |
| Windows | 91.75% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 99.95% |
| Edge | 99.99% |
| Firefox | 1.16% |
| Opera | 100% |
| Other | 99.75% |
| Safari | 99.99% |
| Samsung Internet | 100% |