Skip to content

WEBGL_multi_draw

Adds commands that issue multiple draws from a single call. Reducing the number of draw calls can lower CPU overhead in complex scenes.

Check your device: WebGL Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

92.57%
of browsers tested for this feature

Platform Support

PlatformSupport
Android96.33%
Chromium OS100%
iOS99.98%
Linux63.2%
Mac OS94.88%
Windows91.75%

Browser Support

BrowserSupport
Chrome/Chromium99.95%
Edge99.99%
Firefox1.16%
Opera100%
Other99.75%
Safari99.99%
Samsung Internet100%