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MAX_COMBINED_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Check your device: WebGL Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 32100%
≥ 3425%
≥ 6418%
≥ 785%
≥ 944%
≥ 1122%
≥ 1901%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 48100%
≥ 6442%
≥ 8021%
≥ 1124%
≥ 1603%
≥ 3842%
≥ 7681%
Chromium OS
Reported valueReports
≥ 48100%
≥ 6484%
iOS
Reported valueReports
≥ 32100%
≥ 641%
Linux
Reported valueReports
≥ 16100%
≥ 3299%
≥ 6492%
≥ 8039%
≥ 11236%
≥ 19022%
Mac OS
Reported valueReports
≥ 32100%
≥ 346%
Windows
Reported valueReports
≥ 32100%
≥ 487%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 32100%
≥ 3430%
≥ 6421%
≥ 801%
Edge
Reported valueReports
≥ 32100%
≥ 482%
≥ 641%
Firefox
Reported valueReports
≥ 16100%
≥ 3099%
≥ 4847%
≥ 9431%
≥ 14226%
≥ 15825%
≥ 19016%
≥ 2532%
Opera
Reported valueReports
≥ 32100%
≥ 487%
≥ 642%
≥ 961%
Other
Reported valueReports
≥ 32100%
≥ 4820%
≥ 6418%
≥ 8017%
≥ 1121%
Safari
Reported valueReports
≥ 32100%
≥ 641%
Samsung Internet
Reported valueReports
≥ 32100%
≥ 4899%
≥ 6497%
≥ 14411%
≥ 7682%