MAX_COMBINED_TEXTURE_IMAGE_UNITS

Real-world WebGL parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

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Overall Support

This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS in each browser family and how common they are.

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