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MAX_COMBINED_TEXTURE_IMAGE_UNITS#

Real-world WebGL parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Want to check this browser directly? Open the WebGL Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
32100%
4825%
6417%
786%
945%
1122%
2551%

Platform Support#

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
48100%
6446%
9427%
1125%
1604%
3843%
7681%
Chromium OS
48100%
6484%
iOS
32100%
642%
Linux
16100%
3299%
6493%
8035%
11233%
19021%
Mac OS
32100%
487%
785%
Windows
32100%
482%

Browser Support#

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
32100%
4828%
6418%
803%
962%
Edge
32100%
483%
642%
Firefox
16100%
3099%
4847%
9432%
11227%
19018%
2551%
Opera
32100%
487%
646%
964%
Other
32100%
4823%
6422%
8018%
1121%
Safari
32100%
641%
Samsung Internet
48100%
6499%
14418%
38417%
7685%