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MAX_COMBINED_TEXTURE_IMAGE_UNITS#

Real-world WebGL parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Want to check this browser directly? Open the WebGL Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
8100%
14100%
16100%
20100%
30100%
32100%
4823%
6416%
786%
806%
945%
965%
1122%
1282%
1442%
1582%
1602%
1902%
1922%

Platform Support#

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
8100%
16100%
32100%
48100%
6442%
9422%
9622%
1124%
1444%
2553%
3843%
7681%
Chromium OS
32100%
48100%
6485%
iOS
32100%
641%
Linux
14100%
16100%
2099%
3299%
4898%
6493%
8036%
9636%
11233%
12833%
14433%
15833%
16033%
19021%
19221%
Mac OS
16100%
32100%
4810%
649%
785%
805%
Windows
16100%
20100%
30100%
32100%
483%
643%

Browser Support#

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
8100%
16100%
20100%
32100%
4826%
6416%
802%
961%
Edge
20100%
32100%
483%
642%
Firefox
14100%
16100%
3099%
3299%
4846%
6446%
7846%
8046%
9430%
9630%
11226%
12826%
14426%
15826%
16026%
19017%
19217%
2551%
Opera
32100%
647%
966%
Other
32100%
4820%
6420%
9617%
1121%
1441%
2551%
3841%
Safari
32100%
481%
641%
Samsung Internet
32100%
48100%
6499%
9699%
14419%
38419%
7685%