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MAX_COMBINED_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Check your device: WebGL Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
32100%
4824%
6417%
786%
964%
1122%
1901%

Platform Support

PlatformReports
Android
Reported valueReports
48100%
6444%
9624%
1124%
2553%
3842%
7681%
Chromium OS
Reported valueReports
48100%
6484%
iOS
Reported valueReports
32100%
642%
Linux
Reported valueReports
32100%
4899%
6494%
7837%
9636%
11234%
19021%
Mac OS
Reported valueReports
32100%
486%
785%
Windows
Reported valueReports
32100%
482%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
32100%
4828%
6418%
782%
Edge
Reported valueReports
32100%
483%
642%
Firefox
Reported valueReports
16100%
3099%
4847%
6446%
9631%
11226%
19017%
2552%
Opera
Reported valueReports
32100%
486%
644%
961%
Other
Reported valueReports
32100%
4823%
6422%
8019%
1121%
Safari
Reported valueReports
32100%
641%
Samsung Internet
Reported valueReports
48100%
6498%
9697%
14416%
7685%