Real-world WebGL parameter support statistics for MAX_FRAGMENT_UNIFORM_VECTORS across browsers, devices, and platforms.
Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.
Want to check this browser directly? Open the WebGL Capabilities Report.
This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_VECTORS and how common each value is.
| Value | Support |
|---|
| 64 | 100% |
| 112 | 100% |
| 128 | 100% |
| 220 | 100% |
| 224 | 100% |
| 256 | 100% |
| 300 | 95% |
| 512 | 95% |
| 768 | 95% |
| 1024 | 95% |
| 2048 | 7% |
| 4095 | 7% |
| 4096 | 7% |
This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 128 | 100% | | 224 | 100% | | 256 | 100% | | 300 | 59% | | 1024 | 59% | | 4096 | 12% |
|
| Chromium OS | |
| iOS | |
| Linux | | 64 | 100% | | 112 | 100% | | 224 | 100% | | 256 | 99% | | 512 | 95% | | 1024 | 95% | | 2048 | 41% | | 4095 | 40% | | 4096 | 40% |
|
| Mac OS | | 224 | 100% | | 512 | 100% | | 768 | 100% | | 1024 | 100% | | 2048 | 5% | | 4096 | 5% |
|
| Windows | | 220 | 100% | | 224 | 100% | | 256 | 100% | | 512 | 100% | | 1024 | 100% | | 2048 | 3% | | 4096 | 3% |
|
This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 64 | 100% | | 220 | 100% | | 224 | 100% | | 256 | 100% | | 300 | 94% | | 768 | 94% | | 1024 | 94% | | 2048 | 7% | | 4096 | 7% |
|
| Edge | | 220 | 100% | | 256 | 100% | | 1024 | 99% | | 4096 | 1% |
|
| Firefox | | 112 | 100% | | 128 | 100% | | 224 | 100% | | 256 | 99% | | 512 | 96% | | 768 | 96% | | 1024 | 96% | | 2048 | 22% | | 4095 | 22% | | 4096 | 22% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |