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MAX_FRAGMENT_UNIFORM_VECTORS#

Real-world WebGL parameter support statistics for MAX_FRAGMENT_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

Want to check this browser directly? Open the WebGL Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_VECTORS and how common each value is.

ValueSupport
64100%
112100%
128100%
220100%
224100%
256100%
30095%
51295%
76895%
102495%
20487%
40957%
40967%

Platform Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS on each platform and how common they are.
PlatformSupport
Android
128100%
224100%
256100%
30059%
102459%
409612%
Chromium OS
1024100%
409639%
iOS
256100%
1024100%
40961%
Linux
64100%
112100%
224100%
25699%
51295%
102495%
204841%
409540%
409640%
Mac OS
224100%
512100%
768100%
1024100%
20485%
40965%
Windows
220100%
224100%
256100%
512100%
1024100%
20483%
40963%

Browser Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
64100%
220100%
224100%
256100%
30094%
76894%
102494%
20487%
40967%
Edge
220100%
256100%
102499%
40961%
Firefox
112100%
128100%
224100%
25699%
51296%
76896%
102496%
204822%
409522%
409622%
Opera
256100%
102497%
40963%
Other
256100%
102490%
40968%
Safari
256100%
1024100%
40961%
Samsung Internet
256100%
102455%
409652%