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MAX_FRAGMENT_UNIFORM_VECTORS

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

Check your device: WebGL Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
256100%
30095%
20488%

Platform Support

PlatformReports
Android
Reported valueReports
256100%
30057%
409511%
Chromium OS
Reported valueReports
1024100%
409655%
iOS
Reported valueReports
1024100%
40962%
Linux
Reported valueReports
256100%
51296%
204838%
409537%
Mac OS
Reported valueReports
1024100%
20481%
Windows
Reported valueReports
1024100%
20483%
40962%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
256100%
30094%
20488%
Edge
Reported valueReports
256100%
102499%
40961%
Firefox
Reported valueReports
224100%
25699%
51297%
102496%
204821%
Opera
Reported valueReports
256100%
102498%
40961%
Other
Reported valueReports
256100%
102490%
40957%
Safari
Reported valueReports
1024100%
40961%
Samsung Internet
Reported valueReports
256100%
102450%
409646%