MAX_TEXTURE_IMAGE_UNITS
Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.
Check your device: WebGL Capabilities Report.
Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 16 | 100% |
| ≥ 24 | 13% |
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Browser Support
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