Skip to content

MAX_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.

Check your device: WebGL Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 16100%
≥ 1815%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 13100%
≥ 1696%
≥ 2425%
≥ 3224%
≥ 644%
≥ 1282%
Chromium OS
Reported valueReports
≥ 16100%
≥ 2484%
iOS
Reported valueReports
≥ 16100%
≥ 321%
Linux
Reported valueReports
≥ 8100%
≥ 1399%
≥ 2489%
Mac OS
Reported valueReports
≥ 16100%
≥ 181%
Windows
Reported valueReports
≥ 16100%
≥ 327%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 13100%
≥ 1699%
≥ 1819%
Edge
Reported valueReports
≥ 16100%
≥ 321%
Firefox
Reported valueReports
≥ 8100%
≥ 1299%
≥ 2427%
≥ 3226%
≥ 642%
Opera
Reported valueReports
≥ 16100%
≥ 322%
Other
Reported valueReports
≥ 16100%
≥ 244%
≥ 323%
≥ 641%
Safari
Reported valueReports
≥ 16100%
≥ 321%
Samsung Internet
Reported valueReports
≥ 16100%
≥ 2427%
≥ 6412%
≥ 1283%