MAX_TEXTURE_IMAGE_UNITS

Statistics for MAX_TEXTURE_IMAGE_UNITS, a parameter of the WebGL Graphics API.

Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.

Overall Support

This table shows which reported values appear for MAX_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
2100%
4100%
8100%
16100%
2415%
3015%
3215%
641%

Platform Support

This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS on each platform and how common they are.

PlatformSupport
Android
8100%
16100%
2428%
3226%
645%
1282%
Chromium OS
16100%
2481%
3281%
iOS
16100%
321%
Linux
2100%
8100%
16100%
2492%
3092%
3292%
Mac OS
4100%
8100%
16100%
321%
Windows
2100%
4100%
8100%
16100%
242%
322%