MAX_TEXTURE_IMAGE_UNITS
Statistics for MAX_TEXTURE_IMAGE_UNITS, a parameter of the WebGL Graphics API.
Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.
Overall Support
This table shows which reported values appear for MAX_TEXTURE_IMAGE_UNITS and how common each value is.
| Value | Support |
|---|
| 2 | 100% |
| 4 | 100% |
| 8 | 100% |
| 16 | 100% |
| 24 | 15% |
| 30 | 15% |
| 32 | 15% |
| 64 | 1% |
Platform Support
This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS on each platform and how common they are.
| Platform | Support |
|---|
| Android | | 8 | 100% | | 16 | 100% | | 24 | 28% | | 32 | 26% | | 64 | 5% | | 128 | 2% |
|
| Chromium OS | |
| iOS | |
| Linux | | 2 | 100% | | 8 | 100% | | 16 | 100% | | 24 | 92% | | 30 | 92% | | 32 | 92% |
|
| Mac OS | |
| Windows | | 2 | 100% | | 4 | 100% | | 8 | 100% | | 16 | 100% | | 24 | 2% | | 32 | 2% |
|