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MAX_TEXTURE_IMAGE_UNITS

Real-world WebGL parameter support statistics for MAX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.

Want to check this browser directly? Open the WebGL Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
2100%
4100%
8100%
16100%
2413%
3212%

Platform Support

This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
8100%
16100%
2427%
3225%
644%
1282%
Chromium OS
16100%
2486%
3285%
iOS
8100%
16100%
321%
Linux
4100%
8100%
16100%
2491%
3291%
Mac OS
4100%
8100%
16100%
325%
Windows
2100%
4100%
8100%
16100%
322%

Browser Support

This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
2100%
4100%
8100%
16100%
2415%
3214%
Edge
2100%
16100%
242%
322%
Firefox
4100%
8100%
1699%
2426%
3226%
642%
1281%
Opera
16100%
322%
641%
Other
2100%
16100%
243%
323%
641%
Safari
8100%
16100%
321%
Samsung Internet
16100%
2433%
3232%
6416%
1284%