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MAX_VARYING_VECTORS

Maximum number of varying vectors passed from vertex to fragment shaders. Varyings are interpolated values, such as texture coordinates or colors, that move between shader stages.

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Overall Support

≥ means at least this value.

Reported valueReports
≥ 15100%
≥ 1699%
≥ 3095%
≥ 3129%
≥ 327%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 15100%
≥ 1691%
≥ 3185%
≥ 322%
Chromium OS
Reported valueReports
≥ 15100%
≥ 1699%
≥ 3048%
≥ 3144%
≥ 3229%
iOS
Reported valueReports
≥ 31100%
Linux
Reported valueReports
≥ 15100%
≥ 1699%
≥ 2798%
≥ 3197%
≥ 3266%
Mac OS
Reported valueReports
≥ 15100%
≥ 1699%
≥ 3121%
≥ 325%
Windows
Reported valueReports
≥ 30100%
≥ 312%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 15100%
≥ 1699%
≥ 2698%
≥ 3094%
≥ 3123%
≥ 326%
Edge
Reported valueReports
≥ 30100%
≥ 313%
Firefox
Reported valueReports
≥ 8100%
≥ 999%
≥ 1798%
≥ 3147%
≥ 3244%
Opera
Reported valueReports
≥ 30100%
≥ 318%
≥ 322%
Other
Reported valueReports
≥ 15100%
≥ 1698%
≥ 3172%
≥ 321%
Safari
Reported valueReports
≥ 30100%
≥ 3165%
Samsung Internet
Reported valueReports
≥ 15100%
≥ 3098%
≥ 3180%