MAX_VARYING_VECTORS
Maximum number of varying vectors passed from vertex to fragment shaders. Varyings are interpolated values, such as texture coordinates or colors, that move between shader stages.
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Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 15 | 100% |
| ≥ 16 | 99% |
| ≥ 28 | 95% |
| ≥ 31 | 28% |
| ≥ 32 | 7% |
Platform Support
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Browser Support
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