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MAX_VERTEX_TEXTURE_IMAGE_UNITS

Real-world WebGL parameter support statistics for MAX_VERTEX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.

Want to check this browser directly? Open the WebGL Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_VERTEX_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
0100%
1100%
2100%
4100%
7100%
8100%
16100%
2415%
3215%
641%

Platform Support

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
0100%
1100%
7100%
8100%
16100%
2427%
3225%
644%
1282%
Chromium OS
16100%
2484%
3284%
iOS
8100%
16100%
321%
Linux
2100%
4100%
8100%
16100%
2492%
3292%
Mac OS
8100%
16100%
324%
Windows
0100%
4100%
8100%
16100%
324%

Browser Support

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
0100%
4100%
8100%
16100%
2418%
3218%
Edge
16100%
242%
322%
Firefox
1100%
2100%
4100%
7100%
8100%
1699%
2426%
3226%
642%
1281%
Opera
4100%
16100%
322%
641%
Other
4100%
16100%
243%
323%
641%
Safari
8100%
16100%
321%
Samsung Internet
16100%
2432%
3232%
6417%
1284%