MAX_VERTEX_TEXTURE_IMAGE_UNITS
Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.
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Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 16 | 100% |
| ≥ 24 | 15% |
| ≥ 32 | 14% |
| ≥ 64 | 1% |
Platform Support
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Browser Support
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