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MAX_VERTEX_TEXTURE_IMAGE_UNITS#

Real-world WebGL parameter support statistics for MAX_VERTEX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.

Want to check this browser directly? Open the WebGL Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
16100%
2413%

Platform Support#

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
16100%
2428%
3226%
643%
1281%
Chromium OS
16100%
2484%
3283%
iOS
16100%
322%
Linux
8100%
1299%
2489%
2888%
Mac OS
16100%
323%
Windows
16100%
323%

Browser Support#

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
16100%
2415%
Edge
16100%
242%
Firefox
8100%
1299%
2427%
641%
Opera
16100%
242%
641%
Other
16100%
244%
641%
Safari
16100%
321%
Samsung Internet
16100%
2438%
6417%
1286%