MAX_VERTEX_TEXTURE_IMAGE_UNITS#
Real-world WebGL parameter support statistics for MAX_VERTEX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.
Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.
Want to check this browser directly? Open the WebGL Capabilities Report.
This table shows which reported values appear for MAX_VERTEX_TEXTURE_IMAGE_UNITS and how common each value is.
This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 16 | 100% | | 24 | 28% | | 32 | 26% | | 64 | 3% | | 128 | 1% |
|
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |