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MAX_VERTEX_UNIFORM_VECTORS#

Real-world WebGL parameter support statistics for MAX_VERTEX_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to vertex shaders. Vertex shader uniforms are often used for transforms, animation data, and per-draw settings.

Want to check this browser directly? Open the WebGL Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_UNIFORM_VECTORS and how common each value is.

ValueSupport
256100%
51295%
204756%
409640%

Platform Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS on each platform and how common they are.
PlatformSupport
Android
256100%
51258%
409512%
Chromium OS
1024100%
409640%
iOS
1024100%
40961%
Linux
256100%
51296%
204843%
409542%
Mac OS
1024100%
20484%
Windows
4095100%
409667%

Browser Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
256100%
51294%
204857%
409640%
Edge
256100%
102499%
409594%
409669%
Firefox
256100%
51297%
204773%
409652%
Opera
256100%
51297%
409588%
409653%
Other
256100%
51290%
204830%
409620%
Safari
1024100%
40961%
Samsung Internet
256100%
102454%
409650%