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MAX_VERTEX_UNIFORM_VECTORS

Real-world WebGL parameter support statistics for MAX_VERTEX_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to vertex shaders. Vertex shader uniforms are often used for transforms, animation data, and per-draw settings.

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Overall Support

This table shows which reported values appear for MAX_VERTEX_UNIFORM_VECTORS and how common each value is.

ValueSupport
15100%
18100%
128100%
253100%
256100%
30095%
51295%
76895%
102495%
200058%
204758%
204858%
408758%
408858%
409558%
409642%

Platform Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS on each platform and how common they are.
PlatformSupport
Android
15100%
18100%
128100%
253100%
256100%
51260%
102460%
204813%
408813%
409613%
Chromium OS
1024100%
409635%
iOS
128100%
256100%
1024100%
40961%
Linux
256100%
51296%
102496%
204863%
408763%
408863%
409563%
409663%
Mac OS
256100%
512100%
768100%
1024100%
20483%
40952%
40962%
Windows
253100%
256100%
300100%
1024100%
2000100%
2047100%
2048100%
409599%
409667%

Browser Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
253100%
256100%
30094%
51294%
76894%
102494%
204860%
409559%
409643%
Edge
253100%
256100%
102499%
409595%
409671%
Firefox
15100%
18100%
128100%
253100%
256100%
51297%
76897%
102497%
200074%
204774%
204874%
408774%
408874%
409574%
409650%
Opera
253100%
256100%
51299%
102498%
409589%
409655%
Other
253100%
256100%
51288%
102488%
408835%
409535%
409623%
Safari
128100%
512100%
1024100%
40961%
Samsung Internet
256100%
102454%
409652%