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OES_draw_buffers_indexed

Allows per-draw-buffer blend state and color write masks. This means each render target can have its own blend behavior instead of sharing one setting.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

98.08%
of browsers tested for this feature

Platform Support

PlatformSupport
Android80.91%
Chromium OS99.85%
iOS100%
Linux97.12%
Mac OS99.9%
Windows99.95%

Browser Support

BrowserSupport
Chrome/Chromium98.73%
Edge99.92%
Firefox99.97%
Opera98.02%
Other80.67%
Safari100%
Samsung Internet3.02%