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WEBGL_clip_cull_distance#

Real-world WebGL2 extension support statistics for WEBGL_clip_cull_distance across browsers, devices, and platforms.

Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support#

This chart shows what share of recent reports support WEBGL_clip_cull_distance.

83.81%
overall support

Platform Support#

This table shows how support for WEBGL_clip_cull_distance varies by platform.
PlatformSupport
Android37.63%
Chromium OS41.78%
iOS97.92%
Linux59.11%
Mac OS93.9%
Windows91.58%

Browser Support#

This table shows how support for WEBGL_clip_cull_distance varies by browser family.
BrowserSupport
Chrome/Chromium89.47%
Edge98.98%
Firefox1.76%
Opera94.77%
Other82.09%
Safari97.74%
Samsung Internet13.13%