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WEBGL_clip_cull_distance

Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

81.58%
of browsers tested for this feature

Platform Support

PlatformSupport
Android36.86%
Chromium OS25.02%
iOS98.82%
Linux57.67%
Mac OS94.33%
Windows92.27%

Browser Support

BrowserSupport
Chrome/Chromium85.15%
Edge99.32%
Firefox1.37%
Opera96.71%
Other78.12%
Safari98.83%
Samsung Internet13.18%