Skip to content

WEBGL_clip_cull_distance

Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

81.86%
of browsers tested for this feature

Platform Support

PlatformSupport
Android34.66%
Chromium OS24.33%
iOS98.66%
Linux54.23%
Mac OS93.46%
Windows92.28%

Browser Support

BrowserSupport
Chrome/Chromium85.83%
Edge99.26%
Firefox1.42%
Opera96.71%
Other80.78%
Safari98.81%
Samsung Internet6.98%