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WEBGL_clip_cull_distance

Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

80.98%
of browsers tested for this feature

Platform Support

PlatformSupport
Android39.18%
Chromium OS24.84%
iOS98.94%
Linux56.23%
Mac OS94.32%
Windows91.78%

Browser Support

BrowserSupport
Chrome/Chromium84.4%
Edge99.2%
Firefox1.17%
Opera97.08%
Other82.25%
Safari98.88%
Samsung Internet11.35%