WEBGL_clip_cull_distance
Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.
Check your device: WebGL2 Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
81.86%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 34.66% |
| Chromium OS | 24.33% |
| iOS | 98.66% |
| Linux | 54.23% |
| Mac OS | 93.46% |
| Windows | 92.28% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 85.83% |
| Edge | 99.26% |
| Firefox | 1.42% |
| Opera | 96.71% |
| Other | 80.78% |
| Safari | 98.81% |
| Samsung Internet | 6.98% |