WEBGL_clip_cull_distance
Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.
Check your device: WebGL2 Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
81.58%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 36.86% |
| Chromium OS | 25.02% |
| iOS | 98.82% |
| Linux | 57.67% |
| Mac OS | 94.33% |
| Windows | 92.27% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 85.15% |
| Edge | 99.32% |
| Firefox | 1.37% |
| Opera | 96.71% |
| Other | 78.12% |
| Safari | 98.83% |
| Samsung Internet | 13.18% |