WEBGL_clip_cull_distance
Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.
Check your device: WebGL2 Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
81.92%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 35.75% |
| Chromium OS | 24.75% |
| iOS | 98.84% |
| Linux | 57.58% |
| Mac OS | 94.42% |
| Windows | 92.52% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 85.33% |
| Edge | 98.99% |
| Firefox | 0.98% |
| Opera | 95.89% |
| Other | 80.28% |
| Safari | 98.66% |
| Samsung Internet | 11.43% |