WEBGL_clip_cull_distance
Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.
Check your device: WebGL2 Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
80.98%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 39.18% |
| Chromium OS | 24.84% |
| iOS | 98.94% |
| Linux | 56.23% |
| Mac OS | 94.32% |
| Windows | 91.78% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 84.4% |
| Edge | 99.2% |
| Firefox | 1.17% |
| Opera | 97.08% |
| Other | 82.25% |
| Safari | 98.88% |
| Samsung Internet | 11.35% |