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WEBGL_clip_cull_distance

Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

81.92%
of browsers tested for this feature

Platform Support

PlatformSupport
Android35.75%
Chromium OS24.75%
iOS98.84%
Linux57.58%
Mac OS94.42%
Windows92.52%

Browser Support

BrowserSupport
Chrome/Chromium85.33%
Edge98.99%
Firefox0.98%
Opera95.89%
Other80.28%
Safari98.66%
Samsung Internet11.43%