WEBGL_clip_cull_distance

Real-world WebGL2 extension support statistics for WEBGL_clip_cull_distance across browsers, devices, and platforms.

Lets shaders specify clip and cull distances. These distances define extra geometric planes that can trim or discard primitives.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

This chart shows what share of recent reports support WEBGL_clip_cull_distance.

overall support

Platform Support

This table shows how support for WEBGL_clip_cull_distance varies by platform.

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Browser Support

This table shows how support for WEBGL_clip_cull_distance varies by browser family.

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