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WEBGL_multi_draw

Adds commands that issue multiple draws from a single call. Reducing the number of draw calls can lower CPU overhead in complex scenes.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

92.78%
of browsers tested for this feature

Platform Support

PlatformSupport
Android96%
Chromium OS100%
iOS99.99%
Linux63.25%
Mac OS95.1%
Windows92.13%

Browser Support

BrowserSupport
Chrome/Chromium99.97%
Edge99.99%
Firefox1.23%
Opera100%
Other99.68%
Safari99.99%
Samsung Internet100%