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WEBGL_multi_draw

Adds commands that issue multiple draws from a single call. Reducing the number of draw calls can lower CPU overhead in complex scenes.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

92.7%
of browsers tested for this feature

Platform Support

PlatformSupport
Android96.08%
Chromium OS100%
iOS100%
Linux65.85%
Mac OS94.63%
Windows92.19%

Browser Support

BrowserSupport
Chrome/Chromium99.96%
Edge99.95%
Firefox1.07%
Opera99.95%
Other99.87%
Safari100%
Samsung Internet100%