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WEBGL_multi_draw

Adds commands that issue multiple draws from a single call. Reducing the number of draw calls can lower CPU overhead in complex scenes.

Check your device: WebGL2 Capabilities Report.

More details: Developer Docs (MDN) Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

92.96%
of browsers tested for this feature

Platform Support

PlatformSupport
Android96.38%
Chromium OS100%
iOS99.98%
Linux63.87%
Mac OS95.13%
Windows92.49%

Browser Support

BrowserSupport
Chrome/Chromium99.98%
Edge99.99%
Firefox1.01%
Opera100%
Other99.86%
Safari99.99%
Samsung Internet100%