WEBGL_multi_draw
Adds commands that issue multiple draws from a single call. Reducing the number of draw calls can lower CPU overhead in complex scenes.
Check your device: WebGL2 Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
92.8%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 95.75% |
| Chromium OS | 100% |
| iOS | 100% |
| Linux | 64.76% |
| Mac OS | 95.05% |
| Windows | 92.4% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 99.98% |
| Edge | 100% |
| Firefox | 1.27% |
| Opera | 100% |
| Other | 99.82% |
| Safari | 100% |
| Samsung Internet | 100% |