WEBGL_multi_draw
Adds commands that issue multiple draws from a single call. Reducing the number of draw calls can lower CPU overhead in complex scenes.
Check your device: WebGL2 Capabilities Report.
More details: Developer Docs (MDN) Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
92.7%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 96.08% |
| Chromium OS | 100% |
| iOS | 100% |
| Linux | 65.85% |
| Mac OS | 94.63% |
| Windows | 92.19% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 99.96% |
| Edge | 99.95% |
| Firefox | 1.07% |
| Opera | 99.95% |
| Other | 99.87% |
| Safari | 100% |
| Samsung Internet | 100% |