WEBGL_shader_pixel_local_storage
Adds pixel local storage for keeping per-pixel intermediate data between shader stages. Pixel local storage is useful when a rendering algorithm needs temporary per-pixel memory without writing full textures.
Check your device: WebGL2 Capabilities Report.
More details: DRAFT Specification (Khronos)
Overall Support
Percentage supporting this feature among reports tested for it.
0.2%
of browsers tested for this feature
Platform Support
| Platform | Support |
|---|---|
| Android | 0.03% |
| Chromium OS | 0.14% |
| iOS | 0% |
| Linux | 0.39% |
| Mac OS | 0.21% |
| Windows | 0.24% |
Browser Support
| Browser | Support |
|---|---|
| Chrome/Chromium | 0.26% |
| Edge | 0.23% |
| Firefox | 0% |
| Opera | 0.08% |
| Other | 0% |
| Safari | 0% |
| Samsung Internet | 0% |