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WEBGL_shader_pixel_local_storage

Adds pixel local storage for keeping per-pixel intermediate data between shader stages. Pixel local storage is useful when a rendering algorithm needs temporary per-pixel memory without writing full textures.

Check your device: WebGL2 Capabilities Report.

More details: DRAFT Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

0.26%
of browsers tested for this feature

Platform Support

PlatformSupport
Android0.17%
Chromium OS0.04%
iOS0%
Linux0.42%
Mac OS0.24%
Windows0.33%

Browser Support

BrowserSupport
Chrome/Chromium0.35%
Edge0.25%
Firefox0%
Opera0.05%
Other0.03%
Safari0%
Samsung Internet0%