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WEBGL_shader_pixel_local_storage

Adds pixel local storage for keeping per-pixel intermediate data between shader stages. Pixel local storage is useful when a rendering algorithm needs temporary per-pixel memory without writing full textures.

Check your device: WebGL2 Capabilities Report.

More details: DRAFT Specification (Khronos)

Overall Support

Percentage supporting this feature among reports tested for it.

0.2%
of browsers tested for this feature

Platform Support

PlatformSupport
Android0.03%
Chromium OS0.14%
iOS0%
Linux0.39%
Mac OS0.21%
Windows0.24%

Browser Support

BrowserSupport
Chrome/Chromium0.26%
Edge0.23%
Firefox0%
Opera0.08%
Other0%
Safari0%
Samsung Internet0%