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MAX_CLIENT_WAIT_TIMEOUT_WEBGL

Longest timeout, in nanoseconds, that clientWaitSync will honor when waiting on a sync object. A value of 0 means the browser never blocks and the call returns immediately.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
0100%
10000000007%

Platform Support

PlatformReports
Android
Reported valueReports
0100%
10000000003%
Chromium OS
Reported valueReports
0100%
iOS
Reported valueReports
0100%
Linux
Reported valueReports
0100%
100000000034%
Mac OS
Reported valueReports
0100%
10000000005%
Windows
Reported valueReports
0100%
10000000007%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
0100%
Edge
Reported valueReports
0100%
Firefox
Reported valueReports
0100%
100000000095%
Opera
Reported valueReports
0100%
Other
Reported valueReports
0100%
Safari
Reported valueReports
0100%
Samsung Internet
Reported valueReports
0100%