Skip to content

MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL

Real-world WebGL2 parameter support statistics for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL across browsers, devices, and platforms.

Maximum combined count of clip and cull distances supported together. Clip distances trim geometry, while cull distances can discard primitives entirely based on shader output.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL and how common each value is.

ValueSupport
0100%
869%
166%

Platform Support

This table shows which values are reported for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL on each platform and how common they are.
PlatformSupport
Android
0100%
893%
162%
Chromium OS
8100%
iOS
0100%
81%
161%
Linux
0100%
8100%
1662%
Mac OS
0100%
81%
161%
Windows
0100%
8100%
162%

Browser Support

This table shows which values are reported for MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
0100%
876%
168%
Edge
0100%
896%
161%
Firefox
0100%
824%
1623%
Opera
0100%
891%
Other
0100%
834%
162%
Safari
0100%
81%
161%
Samsung Internet
0100%
811%
164%