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MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL

Maximum combined count of clip and cull distances supported together. Clip distances trim geometry, while cull distances can discard primitives entirely based on shader output.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 0100%
≥ 866%
≥ 162%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 0100%
≥ 896%
≥ 163%
Chromium OS
Reported valueReports
≥ 8100%
iOS
Reported valueReports
≥ 0100%
≥ 82%
Linux
Reported valueReports
≥ 8100%
≥ 1619%
Mac OS
Reported valueReports
≥ 0100%
≥ 81%
Windows
Reported valueReports
≥ 8100%
≥ 162%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 0100%
≥ 874%
≥ 163%
Edge
Reported valueReports
≥ 0100%
≥ 896%
≥ 161%
Firefox
Reported valueReports
≥ 0100%
≥ 819%
≥ 1618%
Opera
Reported valueReports
≥ 0100%
≥ 892%
Other
Reported valueReports
≥ 0100%
≥ 823%
≥ 162%
Safari
Reported valueReports
≥ 0100%
≥ 81%
Samsung Internet
Reported valueReports
≥ 0100%
≥ 86%
≥ 163%