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MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL

Maximum combined count of clip and cull distances supported together. Clip distances trim geometry, while cull distances can discard primitives entirely based on shader output.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
0100%
866%
162%

Platform Support

PlatformReports
Android
Reported valueReports
0100%
896%
162%
Chromium OS
Reported valueReports
8100%
iOS
Reported valueReports
0100%
82%
Linux
Reported valueReports
8100%
1619%
Mac OS
Reported valueReports
0100%
82%
161%
Windows
Reported valueReports
8100%
162%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
0100%
874%
163%
Edge
Reported valueReports
0100%
896%
161%
Firefox
Reported valueReports
0100%
823%
1620%
Opera
Reported valueReports
0100%
891%
Other
Reported valueReports
0100%
835%
165%
Safari
Reported valueReports
0100%
81%
Samsung Internet
Reported valueReports
0100%
812%
165%