MAX_COMBINED_CLIP_AND_CULL_DISTANCES_WEBGL
Maximum combined count of clip and cull distances supported together. Clip distances trim geometry, while cull distances can discard primitives entirely based on shader output.
Check your device: WebGL2 Capabilities Report.
Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 0 | 100% |
| ≥ 8 | 66% |
| ≥ 16 | 2% |
Platform Support
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Browser Support
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