MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

Real-world WebGL2 parameter support statistics for MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS across browsers, devices, and platforms.

Maximum number of fragment uniform components, including uniform blocks. Uniform components are the scalar values that make up uniforms such as floats, vectors, and matrices.

Overall Support

This table shows which reported values appear for MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on each platform and how common they are.

PlatformSupport
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Browser Support

This table shows which values are reported for MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS in each browser family and how common they are.

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