MAX_COMBINED_TEXTURE_IMAGE_UNITS
Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.
Check your device: WebGL2 Capabilities Report.
Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 32 | 100% |
| ≥ 48 | 23% |
| ≥ 60 | 17% |
| ≥ 78 | 5% |
| ≥ 94 | 4% |
| ≥ 112 | 2% |
| ≥ 190 | 1% |
Platform Support
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