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MAX_COMBINED_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
32100%
4823%
6416%
785%
964%
1122%
1901%

Platform Support

PlatformReports
Android
Reported valueReports
48100%
6442%
9621%
1123%
3842%
7681%
Chromium OS
Reported valueReports
48100%
6484%
iOS
Reported valueReports
32100%
642%
Linux
Reported valueReports
32100%
4899%
6494%
8036%
9635%
11233%
19021%
Mac OS
Reported valueReports
32100%
486%
785%
Windows
Reported valueReports
32100%
482%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
32100%
4827%
6417%
802%
Edge
Reported valueReports
32100%
483%
642%
Firefox
Reported valueReports
30100%
3299%
4846%
7845%
9630%
11225%
19016%
2531%
Opera
Reported valueReports
32100%
486%
644%
961%
Other
Reported valueReports
32100%
4819%
8015%
1121%
Safari
Reported valueReports
32100%
641%
Samsung Internet
Reported valueReports
48100%
6498%
9697%
14416%
7684%