MAX_COMBINED_TEXTURE_IMAGE_UNITS#
Real-world WebGL2 parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.
Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.
| Value | Support |
|---|
| 32 | 100% |
| 48 | 25% |
| 64 | 17% |
| 78 | 7% |
| 96 | 5% |
| 112 | 2% |
This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 48 | 100% | | 64 | 44% | | 80 | 23% | | 112 | 4% | | 192 | 3% | | 768 | 1% |
|
| Chromium OS | |
| iOS | |
| Linux | | 32 | 100% | | 48 | 99% | | 64 | 93% | | 80 | 38% | | 112 | 35% | | 128 | 34% | | 190 | 22% |
|
| Mac OS | |
| Windows | |
This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | | 16 | 100% | | 30 | 99% | | 48 | 48% | | 96 | 32% | | 112 | 26% | | 190 | 17% | | 255 | 1% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | | 48 | 100% | | 64 | 99% | | 96 | 98% | | 144 | 17% | | 768 | 6% |
|