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MAX_COMBINED_TEXTURE_IMAGE_UNITS

Real-world WebGL2 parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

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Overall Support

This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
16100%
30100%
32100%
4827%
6420%
787%
807%
946%
966%
1122%
1282%
1442%
1582%
1602%
1902%
1922%
2551%
2561%
3841%

Platform Support

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
16100%
32100%
48100%
6450%
9432%
9632%
1126%
1446%
1925%
2555%
3845%
7682%
Chromium OS
32100%
48100%
6480%
iOS
32100%
641%
Linux
16100%
32100%
4899%
6496%
8023%
9623%
11220%
12820%
15820%
16020%
19013%
19213%
Mac OS
16100%
32100%
486%
646%
785%
805%
Windows
16100%
30100%
32100%
483%
643%
801%

Browser Support

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
16100%
32100%
4832%
6422%
804%
964%
1121%
1441%
1921%
2561%
3841%
Edge
32100%
483%
643%
961%
Firefox
16100%
30100%
3299%
4846%
6445%
7845%
8045%
9429%
9629%
11225%
12825%
14425%
15825%
16025%
19017%
19217%
2551%
Opera
32100%
647%
966%
1441%
3841%
Other
32100%
4825%
6424%
8021%
9621%
1441%
3841%
Safari
32100%
641%
Samsung Internet
32100%
48100%
6498%
9698%
14419%
38419%
7686%