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MAX_COMBINED_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 32100%
≥ 4824%
≥ 6418%
≥ 785%
≥ 964%
≥ 1122%
≥ 1901%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 48100%
≥ 6443%
≥ 9621%
≥ 1123%
≥ 3842%
≥ 7681%
Chromium OS
Reported valueReports
≥ 48100%
≥ 6485%
iOS
Reported valueReports
≥ 32100%
≥ 642%
Linux
Reported valueReports
≥ 32100%
≥ 4899%
≥ 6493%
≥ 8036%
≥ 11233%
≥ 19021%
Mac OS
Reported valueReports
≥ 32100%
≥ 486%
≥ 785%
Windows
Reported valueReports
≥ 32100%
≥ 482%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 32100%
≥ 4829%
≥ 6419%
≥ 801%
Edge
Reported valueReports
≥ 32100%
≥ 482%
Firefox
Reported valueReports
≥ 16100%
≥ 3099%
≥ 4843%
≥ 9629%
≥ 11225%
≥ 19016%
≥ 2551%
Opera
Reported valueReports
≥ 32100%
≥ 486%
≥ 644%
≥ 962%
Other
Reported valueReports
≥ 32100%
≥ 4819%
≥ 6418%
≥ 8016%
≥ 1121%
Safari
Reported valueReports
≥ 32100%
≥ 481%
Samsung Internet
Reported valueReports
≥ 32100%
≥ 4899%
≥ 6498%
≥ 9697%
≥ 14419%
≥ 38418%
≥ 7686%