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MAX_COMBINED_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 32100%
≥ 4823%
≥ 6017%
≥ 785%
≥ 944%
≥ 1122%
≥ 1901%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 48100%
≥ 6442%
≥ 9420%
≥ 1123%
≥ 3842%
≥ 7681%
Chromium OS
Reported valueReports
≥ 48100%
≥ 6484%
iOS
Reported valueReports
≥ 32100%
≥ 481%
Linux
Reported valueReports
≥ 32100%
≥ 4899%
≥ 6093%
≥ 8038%
≥ 11235%
≥ 19022%
Mac OS
Reported valueReports
≥ 32100%
≥ 486%
≥ 785%
Windows
Reported valueReports
≥ 32100%
≥ 482%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 32100%
≥ 4828%
≥ 6419%
≥ 801%
Edge
Reported valueReports
≥ 32100%
≥ 482%
≥ 601%
Firefox
Reported valueReports
≥ 30100%
≥ 3299%
≥ 4847%
≥ 6446%
≥ 9431%
≥ 11227%
≥ 12826%
≥ 19017%
≥ 2551%
Opera
Reported valueReports
≥ 32100%
≥ 486%
≥ 643%
≥ 961%
Other
Reported valueReports
≥ 32100%
≥ 4819%
≥ 6418%
≥ 8014%
≥ 1121%
Safari
Reported valueReports
≥ 32100%
≥ 481%
Samsung Internet
Reported valueReports
≥ 48100%
≥ 6499%
≥ 9698%
≥ 14415%
≥ 7684%