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MAX_COMBINED_TEXTURE_IMAGE_UNITS#

Real-world WebGL2 parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
32100%
4825%
6417%
787%
965%
1122%

Platform Support#

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
48100%
6444%
8023%
1124%
1923%
7681%
Chromium OS
48100%
6483%
iOS
32100%
642%
Linux
32100%
4899%
6493%
8038%
11235%
12834%
19022%
Mac OS
32100%
488%
786%
Windows
32100%
483%

Browser Support#

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
32100%
4829%
6417%
802%
Edge
32100%
483%
642%
Firefox
16100%
3099%
4848%
9632%
11226%
19017%
2551%
Opera
32100%
648%
966%
1441%
Other
32100%
4821%
8018%
1121%
Safari
32100%
641%
Samsung Internet
48100%
6499%
9698%
14417%
7686%