MAX_COMBINED_TEXTURE_IMAGE_UNITS
Real-world WebGL2 parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.
Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.
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Overall Support
This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.
| Value | Support |
|---|---|
| 32 | 100% |
| 48 | 25% |
| 64 | 18% |
| 78 | 7% |
| 94 | 6% |
| 112 | 3% |
| 190 | 2% |
| 255 | 1% |
Platform Support
| Platform | Support | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Android |
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| Chromium OS |
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| iOS |
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| Linux |
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| Mac OS |
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| Windows |
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Browser Support
| Browser | Support | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome/Chromium |
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| Edge |
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| Firefox |
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| Opera |
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| Other |
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| Safari |
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| Samsung Internet |
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