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MAX_COMBINED_TEXTURE_IMAGE_UNITS

Real-world WebGL2 parameter support statistics for MAX_COMBINED_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available across shader stages. A texture image unit is a bind point where a shader can access a texture during rendering.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_COMBINED_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
32100%
4825%
6418%
787%
946%
1123%
1902%
2551%

Platform Support

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
48100%
6450%
9430%
1127%
1926%
3844%
7681%
Chromium OS
48100%
6484%
iOS
32100%
643%
Linux
16100%
3299%
6494%
8038%
11235%
19022%
Mac OS
32100%
487%
786%
Windows
32100%
482%

Browser Support

This table shows which values are reported for MAX_COMBINED_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
32100%
4829%
6419%
803%
Edge
32100%
483%
642%
Firefox
16100%
3099%
4852%
9437%
11230%
15829%
19019%
2553%
Opera
32100%
487%
645%
964%
Other
32100%
4826%
6425%
9618%
1121%
Safari
32100%
641%
Samsung Internet
48100%
6499%
9698%
14418%
7686%