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MAX_COMBINED_UNIFORM_BLOCKS#

Real-world WebGL2 parameter support statistics for MAX_COMBINED_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available across shader stages. A uniform block groups many related uniform values into one bindable buffer-backed unit.

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Overall Support#

This table shows which reported values appear for MAX_COMBINED_UNIFORM_BLOCKS and how common each value is.

ValueSupport
23100%
2498%
2848%
3247%
3525%
4124%
4419%
4716%
6015%
696%
785%
814%
872%
961%

Platform Support#

This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS on each platform and how common they are.
PlatformSupport
Android
36100%
4194%
4563%
5958%
6057%
7120%
8018%
8417%
908%
Chromium OS
36100%
4299%
4861%
6060%
iOS
24100%
3280%
602%
Linux
30100%
3299%
4298%
4486%
4582%
4852%
5051%
6939%
7038%
8025%
8715%
8914%
2151%
Mac OS
24100%
2890%
3189%
3287%
418%
706%
785%
Windows
23100%
2497%
323%

Browser Support#

This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
23100%
2498%
2849%
3148%
3528%
4127%
4420%
4716%
5914%
712%
751%
Edge
24100%
287%
363%
452%
Firefox
24100%
3250%
4249%
6948%
7447%
7837%
8122%
8321%
8712%
2162%
Opera
24100%
2814%
3213%
428%
607%
726%
2163%
Other
24100%
3267%
3621%
6020%
7218%
8415%
906%
Safari
24100%
3074%
421%
Samsung Internet
36100%
4199%
7178%
8376%
8475%
21530%