Real-world WebGL2 parameter support statistics for MAX_COMBINED_UNIFORM_BLOCKS across browsers, devices, and platforms.
Maximum number of uniform blocks available across shader stages. A uniform block groups many related uniform values into one bindable buffer-backed unit.
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This table shows which reported values appear for MAX_COMBINED_UNIFORM_BLOCKS and how common each value is.
| Value | Support |
|---|
| 23 | 100% |
| 24 | 98% |
| 27 | 49% |
| 32 | 48% |
| 35 | 25% |
| 41 | 24% |
| 44 | 20% |
| 47 | 16% |
| 63 | 6% |
| 73 | 5% |
| 81 | 3% |
| 87 | 2% |
| 96 | 1% |
This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 35 | 100% | | 36 | 99% | | 41 | 93% | | 42 | 92% | | 45 | 63% | | 59 | 58% | | 60 | 57% | | 71 | 21% | | 80 | 18% | | 215 | 9% |
|
| Chromium OS | |
| iOS | |
| Linux | | 36 | 100% | | 41 | 99% | | 42 | 98% | | 44 | 87% | | 45 | 83% | | 47 | 54% | | 59 | 53% | | 63 | 39% | | 73 | 38% | | 81 | 24% | | 87 | 14% | | 216 | 1% |
|
| Mac OS | | 24 | 100% | | 27 | 90% | | 31 | 89% | | 32 | 86% | | 60 | 8% | | 70 | 6% |
|
| Windows | |
This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 23 | 100% | | 24 | 98% | | 27 | 49% | | 32 | 48% | | 35 | 28% | | 41 | 27% | | 44 | 21% | | 47 | 16% | | 59 | 15% | | 71 | 1% |
|
| Edge | |
| Firefox | | 24 | 100% | | 32 | 52% | | 42 | 51% | | 63 | 50% | | 73 | 49% | | 77 | 38% | | 81 | 23% | | 87 | 13% | | 215 | 4% |
|
| Opera | | 24 | 100% | | 30 | 15% | | 32 | 14% | | 36 | 7% | | 45 | 5% | | 48 | 4% | | 72 | 2% | | 216 | 1% |
|
| Other | | 24 | 100% | | 30 | 69% | | 36 | 27% | | 42 | 26% | | 48 | 25% | | 72 | 16% | | 84 | 14% | | 216 | 5% |
|
| Safari | |
| Samsung Internet | | 24 | 100% | | 35 | 99% | | 60 | 98% | | 71 | 81% | | 83 | 78% | | 215 | 32% | | 216 | 31% |
|