Skip to content

MAX_COMBINED_UNIFORM_BLOCKS#

Real-world WebGL2 parameter support statistics for MAX_COMBINED_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available across shader stages. A uniform block groups many related uniform values into one bindable buffer-backed unit.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_COMBINED_UNIFORM_BLOCKS and how common each value is.

ValueSupport
23100%
2498%
2749%
3248%
3525%
4124%
4420%
4716%
636%
735%
813%
872%
961%

Platform Support#

This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS on each platform and how common they are.
PlatformSupport
Android
35100%
3699%
4193%
4292%
4563%
5958%
6057%
7121%
8018%
2159%
Chromium OS
36100%
4599%
4868%
6067%
iOS
24100%
3284%
453%
Linux
36100%
4199%
4298%
4487%
4583%
4754%
5953%
6339%
7338%
8124%
8714%
2161%
Mac OS
24100%
2790%
3189%
3286%
608%
706%
Windows
23100%
2497%
422%

Browser Support#

This table shows which values are reported for MAX_COMBINED_UNIFORM_BLOCKS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
23100%
2498%
2749%
3248%
3528%
4127%
4421%
4716%
5915%
711%
Edge
24100%
287%
363%
452%
481%
Firefox
24100%
3252%
4251%
6350%
7349%
7738%
8123%
8713%
2154%
Opera
24100%
3015%
3214%
367%
455%
484%
722%
2161%
Other
24100%
3069%
3627%
4226%
4825%
7216%
8414%
2165%
Safari
24100%
3077%
422%
601%
Samsung Internet
24100%
3599%
6098%
7181%
8378%
21532%
21631%