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MAX_CULL_DISTANCES_WEBGL#

Real-world WebGL2 parameter support statistics for MAX_CULL_DISTANCES_WEBGL across browsers, devices, and platforms.

Maximum number of cull distances supported by the clip-cull-distance extension. Cull distances let shaders mark primitives to be fully discarded against custom planes.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_CULL_DISTANCES_WEBGL and how common each value is.

ValueSupport
0100%
868%

Platform Support#

This table shows which values are reported for MAX_CULL_DISTANCES_WEBGL on each platform and how common they are.
PlatformSupport
Android
0100%
896%
Chromium OS
8100%
iOS
0100%
82%
Linux
8100%
Mac OS
0100%
83%
Windows
8100%

Browser Support#

This table shows which values are reported for MAX_CULL_DISTANCES_WEBGL in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
0100%
876%
Edge
0100%
896%
Firefox
0100%
841%
Opera
0100%
893%
Other
0100%
830%
Safari
0100%
81%
Samsung Internet
0100%
87%