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MAX_DRAW_BUFFERS

Maximum number of active draw buffers. This controls how many separate color outputs one fragment shader invocation can target at the same time.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 4100%
≥ 698%
≥ 797%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 4100%
≥ 688%
Chromium OS
Reported valueReports
≥ 4100%
≥ 685%
≥ 883%
iOS
Reported valueReports
≥ 6100%
≥ 899%
Linux
Reported valueReports
≥ 4100%
≥ 699%
≥ 897%
Mac OS
Reported valueReports
≥ 6100%
≥ 899%
Windows
Reported valueReports
≥ 6100%
≥ 899%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 4100%
≥ 697%
≥ 796%
Edge
Reported valueReports
≥ 8100%
Firefox
Reported valueReports
≥ 6100%
≥ 899%
Opera
Reported valueReports
≥ 4100%
≥ 899%
Other
Reported valueReports
≥ 4100%
≥ 698%
Safari
Reported valueReports
≥ 8100%
Samsung Internet
Reported valueReports
≥ 4100%
≥ 690%