MAX_DRAW_BUFFERS
Maximum number of active draw buffers. This controls how many separate color outputs one fragment shader invocation can target at the same time.
Check your device: WebGL2 Capabilities Report.
Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 4 | 100% |
| ≥ 6 | 98% |
| ≥ 8 | 97% |
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Browser Support
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