Skip to content

MAX_DRAW_BUFFERS

Maximum number of active draw buffers. This controls how many separate color outputs one fragment shader invocation can target at the same time.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
4100%
698%
897%

Platform Support

PlatformReports
Android
Reported valueReports
4100%
689%
Chromium OS
Reported valueReports
4100%
685%
883%
iOS
Reported valueReports
6100%
899%
Linux
Reported valueReports
4100%
699%
897%
Mac OS
Reported valueReports
6100%
899%
Windows
Reported valueReports
8100%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
4100%
697%
896%
Edge
Reported valueReports
8100%
Firefox
Reported valueReports
8100%
Opera
Reported valueReports
6100%
899%
Other
Reported valueReports
4100%
697%
Safari
Reported valueReports
8100%
Samsung Internet
Reported valueReports
4100%
892%