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MAX_DRAW_BUFFERS

Real-world WebGL2 parameter support statistics for MAX_DRAW_BUFFERS across browsers, devices, and platforms.

Maximum number of active draw buffers. This controls how many separate color outputs one fragment shader invocation can target at the same time.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_DRAW_BUFFERS and how common each value is.

ValueSupport
4100%
698%
794%
894%

Platform Support

This table shows which values are reported for MAX_DRAW_BUFFERS on each platform and how common they are.
PlatformSupport
Android
4100%
687%
887%
Chromium OS
4100%
786%
886%
iOS
6100%
8100%
Linux
4100%
699%
860%
Mac OS
4100%
6100%
897%
Windows
4100%
6100%
899%

Browser Support

This table shows which values are reported for MAX_DRAW_BUFFERS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
4100%
698%
792%
892%
Edge
4100%
6100%
8100%
Firefox
4100%
6100%
8100%
Opera
4100%
899%
Other
4100%
696%
896%
Safari
4100%
6100%
8100%
Samsung Internet
4100%
891%