MAX_DRAW_BUFFERS
Real-world WebGL2 parameter support statistics for MAX_DRAW_BUFFERS across browsers, devices, and platforms.
Maximum number of active draw buffers. This controls how many separate color outputs one fragment shader invocation can target at the same time.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
Overall Support
This table shows which reported values appear for MAX_DRAW_BUFFERS and how common each value is.
| Value | Support |
|---|
| 4 | 100% |
| 6 | 98% |
| 7 | 94% |
| 8 | 94% |
Platform Support
This table shows which values are reported for MAX_DRAW_BUFFERS on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for MAX_DRAW_BUFFERS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |