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MAX_FRAGMENT_INPUT_COMPONENTS

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_INPUT_COMPONENTS across browsers, devices, and platforms.

Maximum number of fragment shader input components. Fragment inputs are interpolated values arriving from the previous shader stage.

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Overall Support

This table shows which reported values appear for MAX_FRAGMENT_INPUT_COMPONENTS and how common each value is.

ValueSupport
56100%
59100%
60100%
6299%
6399%
6499%
6899%
7499%
11199%
11299%
11699%
11998%
12096%
12332%
12432%
12719%
12818%

Platform Support

This table shows which values are reported for MAX_FRAGMENT_INPUT_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
56100%
59100%
60100%
6292%
6492%
7492%
11192%
11692%
12091%
12391%
12491%
12750%
12849%
Chromium OS
60100%
6499%
11299%
11699%
12461%
12846%
iOS
120100%
123100%
124100%
1281%
Linux
60100%
63100%
64100%
68100%
112100%
116100%
120100%
12399%
12499%
12797%
12894%
Mac OS
64100%
119100%
12098%
12420%
12710%
12810%
Windows
60100%
64100%
119100%
12097%
1243%
1273%
1283%

Browser Support

This table shows which values are reported for MAX_FRAGMENT_INPUT_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
59100%
60100%
6399%
6499%
6899%
11199%
11299%
11699%
11997%
12094%
12330%
12430%
12721%
12820%
Edge
60100%
120100%
1244%
1283%
Firefox
56100%
60100%
62100%
64100%
7499%
12099%
12448%
12844%
Opera
60100%
120100%
1247%
1284%
Other
60100%
12098%
12469%
12814%
Safari
64100%
120100%
12357%
12457%
1281%
Samsung Internet
59100%
60100%
12097%
12397%
12496%
12766%
12865%