MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES across browsers, devices, and platforms.
Largest positive interpolation offset supported for fragment inputs. Interpolation offsets let shaders sample nearby positions within a covered pixel.
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Overall Support
This table shows which reported values appear for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES and how common each value is.
| Value | Support |
|---|
| 0 | 100% |
| 0.4375 | 100% |
| 0.5 | 45% |
| 1 | 1% |
Platform Support
This table shows which values are reported for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |