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MAX_FRAGMENT_INTERPOLATION_OFFSET_OES

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES across browsers, devices, and platforms.

Largest positive interpolation offset supported for fragment inputs. Interpolation offsets let shaders sample nearby positions within a covered pixel.

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Overall Support

This table shows which reported values appear for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES and how common each value is.

ValueSupport
0100%
0.4375100%
0.545%
11%

Platform Support

This table shows which values are reported for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES on each platform and how common they are.
PlatformSupport
Android
0.4375100%
0.580%
17%
Chromium OS
0.4375100%
0.546%
21%
iOS
0.5100%
Linux
0100%
0.4375100%
0.599%
Mac OS
0.4375100%
0.594%
Windows
0.4375100%
0.52%

Browser Support

This table shows which values are reported for MAX_FRAGMENT_INTERPOLATION_OFFSET_OES in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
0100%
0.4375100%
0.543%
11%
Edge
0.4375100%
0.54%
Firefox
0.4375100%
0.596%
Opera
0.4375100%
0.59%
Other
0.4375100%
0.568%
Safari
0.4375100%
0.598%
Samsung Internet
0.4375100%
0.556%