MAX_FRAGMENT_UNIFORM_BLOCKS
Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.
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Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 11 | 100% |
| ≥ 12 | 98% |
| ≥ 13 | 47% |
| ≥ 15 | 39% |
| ≥ 16 | 34% |
| ≥ 35 | 1% |
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