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MAX_FRAGMENT_UNIFORM_BLOCKS#

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_BLOCKS and how common each value is.

ValueSupport
11100%
1298%
1347%
1537%
1632%
351%

Platform Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS on each platform and how common they are.
PlatformSupport
Android
12100%
1392%
1491%
1550%
1649%
358%
Chromium OS
12100%
1499%
1662%
iOS
12100%
1380%
1678%
Linux
12100%
1399%
1498%
1562%
164%
361%
Mac OS
12100%
1390%
1588%
1684%
Windows
11100%
1296%
133%

Browser Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
11100%
1297%
1348%
1447%
1536%
1631%
351%
Edge
12100%
137%
155%
Firefox
12100%
1349%
1540%
1619%
362%
Opera
12100%
1413%
159%
168%
362%
Other
12100%
1463%
1551%
366%
Safari
12100%
1374%
1673%
Samsung Internet
12100%
1498%
1651%
3630%