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MAX_FRAGMENT_UNIFORM_BLOCKS

Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 11100%
≥ 1298%
≥ 1349%
≥ 1542%
≥ 1636%
≥ 351%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 12100%
≥ 1392%
≥ 1491%
≥ 1548%
≥ 1647%
≥ 357%
Chromium OS
Reported valueReports
≥ 14100%
≥ 1599%
≥ 1671%
iOS
Reported valueReports
≥ 12100%
≥ 1484%
≥ 1583%
Linux
Reported valueReports
≥ 12100%
≥ 1399%
≥ 1498%
≥ 1563%
≥ 164%
≥ 361%
Mac OS
Reported valueReports
≥ 12100%
≥ 1392%
≥ 1591%
≥ 1688%
Windows
Reported valueReports
≥ 11100%
≥ 1297%
≥ 142%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 11100%
≥ 1298%
≥ 1350%
≥ 1449%
≥ 1541%
≥ 1634%
Edge
Reported valueReports
≥ 12100%
≥ 146%
≥ 155%
Firefox
Reported valueReports
≥ 12100%
≥ 1346%
≥ 1537%
≥ 1618%
≥ 352%
Opera
Reported valueReports
≥ 12100%
≥ 1414%
≥ 1511%
≥ 1610%
Other
Reported valueReports
≥ 12100%
≥ 1473%
≥ 1563%
≥ 364%
Safari
Reported valueReports
≥ 12100%
≥ 1480%
≥ 1579%
Samsung Internet
Reported valueReports
≥ 12100%
≥ 1498%
≥ 1648%
≥ 3629%