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MAX_FRAGMENT_UNIFORM_BLOCKS

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.

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Overall Support

This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_BLOCKS and how common each value is.

ValueSupport
11100%
1298%
1345%
1444%
1535%
1630%
351%
361%

Platform Support

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS on each platform and how common they are.
PlatformSupport
Android
11100%
12100%
1391%
1490%
1548%
1648%
359%
368%
Chromium OS
12100%
1499%
1599%
1654%
iOS
12100%
1376%
1476%
1575%
1675%
Linux
12100%
1399%
1498%
1558%
164%
361%
Mac OS
11100%
12100%
1390%
1490%
1585%
1681%
Windows
11100%
1297%
132%
142%

Browser Support

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
11100%
1297%
1346%
1445%
1534%
1629%
351%
361%
Edge
12100%
147%
155%
164%
Firefox
11100%
12100%
1347%
1447%
1537%
1618%
362%
Opera
12100%
1312%
1412%
159%
168%
362%
Other
12100%
1359%
1459%
1550%
1649%
365%
Safari
12100%
1372%
1472%
1572%
1671%
Samsung Internet
12100%
1497%
1647%
3630%