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MAX_FRAGMENT_UNIFORM_BLOCKS

Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 11100%
≥ 1298%
≥ 1347%
≥ 1446%
≥ 1540%
≥ 1634%
≥ 351%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 12100%
≥ 1391%
≥ 1489%
≥ 1548%
≥ 357%
Chromium OS
Reported valueReports
≥ 12100%
≥ 1399%
≥ 1669%
iOS
Reported valueReports
≥ 12100%
≥ 1484%
≥ 1583%
Linux
Reported valueReports
≥ 12100%
≥ 1399%
≥ 1498%
≥ 1562%
≥ 164%
≥ 361%
Mac OS
Reported valueReports
≥ 12100%
≥ 1392%
≥ 1591%
≥ 1687%
Windows
Reported valueReports
≥ 11100%
≥ 1297%
≥ 132%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 11100%
≥ 1298%
≥ 1347%
≥ 1539%
≥ 1632%
Edge
Reported valueReports
≥ 12100%
≥ 146%
≥ 155%
≥ 164%
Firefox
Reported valueReports
≥ 12100%
≥ 1347%
≥ 1538%
≥ 1618%
≥ 362%
Opera
Reported valueReports
≥ 12100%
≥ 1413%
≥ 1510%
≥ 169%
Other
Reported valueReports
≥ 12100%
≥ 1369%
≥ 1557%
≥ 1656%
≥ 365%
Safari
Reported valueReports
≥ 12100%
≥ 1480%
≥ 1679%
Samsung Internet
Reported valueReports
≥ 12100%
≥ 1496%
≥ 1649%
≥ 3631%