MAX_FRAGMENT_UNIFORM_BLOCKS
Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_BLOCKS across browsers, devices, and platforms.
Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.
Overall Support
This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_BLOCKS and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS in each browser family and how common they are.
| Browser | Support |
|---|---|