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MAX_FRAGMENT_UNIFORM_BLOCKS

Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 11100%
≥ 1298%
≥ 1349%
≥ 1540%
≥ 1634%
≥ 181%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 12100%
≥ 1392%
≥ 1491%
≥ 1549%
≥ 1648%
≥ 248%
Chromium OS
Reported valueReports
≥ 12100%
≥ 1499%
≥ 1672%
iOS
Reported valueReports
≥ 12100%
≥ 1486%
≥ 1685%
Linux
Reported valueReports
≥ 12100%
≥ 1399%
≥ 1498%
≥ 1564%
≥ 164%
≥ 361%
Mac OS
Reported valueReports
≥ 12100%
≥ 1393%
≥ 1592%
≥ 1688%
Windows
Reported valueReports
≥ 11100%
≥ 1297%
≥ 138%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 11100%
≥ 1298%
≥ 1350%
≥ 1538%
≥ 1632%
Edge
Reported valueReports
≥ 12100%
≥ 146%
≥ 154%
Firefox
Reported valueReports
≥ 12100%
≥ 1350%
≥ 1541%
≥ 1621%
≥ 243%
Opera
Reported valueReports
≥ 12100%
≥ 1414%
≥ 1511%
≥ 1610%
Other
Reported valueReports
≥ 12100%
≥ 1470%
≥ 1559%
≥ 365%
Safari
Reported valueReports
≥ 12100%
≥ 1482%
≥ 1581%
Samsung Internet
Reported valueReports
≥ 12100%
≥ 1498%
≥ 1643%
≥ 3626%