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MAX_FRAGMENT_UNIFORM_BLOCKS

Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
11100%
1298%
1347%
1539%
1634%
351%

Platform Support

PlatformReports
Android
Reported valueReports
12100%
1391%
1490%
1548%
1647%
357%
Chromium OS
Reported valueReports
12100%
1499%
1669%
iOS
Reported valueReports
12100%
1484%
1582%
Linux
Reported valueReports
12100%
1399%
1498%
1560%
164%
361%
Mac OS
Reported valueReports
12100%
1390%
1589%
1685%
Windows
Reported valueReports
11100%
1296%
132%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
11100%
1297%
1348%
1538%
1633%
Edge
Reported valueReports
12100%
137%
155%
Firefox
Reported valueReports
12100%
1348%
1539%
1620%
352%
Opera
Reported valueReports
12100%
1415%
1512%
1611%
361%
Other
Reported valueReports
12100%
1364%
1550%
364%
Safari
Reported valueReports
12100%
1477%
1576%
Samsung Internet
Reported valueReports
12100%
1496%
1648%
3632%