MAX_FRAGMENT_UNIFORM_BLOCKS
Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_BLOCKS across browsers, devices, and platforms.
Maximum number of uniform blocks available to fragment shaders. This limits how many grouped constant-data buffers the fragment stage can read at once.
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Overall Support
This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_BLOCKS and how common each value is.
| Value | Support |
|---|
| 11 | 100% |
| 12 | 98% |
| 13 | 45% |
| 14 | 44% |
| 15 | 35% |
| 16 | 30% |
| 35 | 1% |
| 36 | 1% |
Platform Support
This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 11 | 100% | | 12 | 100% | | 13 | 91% | | 14 | 90% | | 15 | 48% | | 16 | 48% | | 35 | 9% | | 36 | 8% |
|
| Chromium OS | |
| iOS | | 12 | 100% | | 13 | 76% | | 14 | 76% | | 15 | 75% | | 16 | 75% |
|
| Linux | | 12 | 100% | | 13 | 99% | | 14 | 98% | | 15 | 58% | | 16 | 4% | | 36 | 1% |
|
| Mac OS | | 11 | 100% | | 12 | 100% | | 13 | 90% | | 14 | 90% | | 15 | 85% | | 16 | 81% |
|
| Windows | |
Browser Support
This table shows which values are reported for MAX_FRAGMENT_UNIFORM_BLOCKS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 11 | 100% | | 12 | 97% | | 13 | 46% | | 14 | 45% | | 15 | 34% | | 16 | 29% | | 35 | 1% | | 36 | 1% |
|
| Edge | |
| Firefox | | 11 | 100% | | 12 | 100% | | 13 | 47% | | 14 | 47% | | 15 | 37% | | 16 | 18% | | 36 | 2% |
|
| Opera | | 12 | 100% | | 13 | 12% | | 14 | 12% | | 15 | 9% | | 16 | 8% | | 36 | 2% |
|
| Other | | 12 | 100% | | 13 | 59% | | 14 | 59% | | 15 | 50% | | 16 | 49% | | 36 | 5% |
|
| Safari | | 12 | 100% | | 13 | 72% | | 14 | 72% | | 15 | 72% | | 16 | 71% |
|
| Samsung Internet | |