MAX_FRAGMENT_UNIFORM_COMPONENTS
Maximum number of non-block uniform components available to fragment shaders. This affects how many standalone uniform values can be declared directly.
Check your device: WebGL2 Capabilities Report.
Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 1024 | 100% |
| ≥ 2048 | 96% |
| ≥ 4096 | 93% |
| ≥ 8000 | 10% |
Platform Support
| Platform | Reports | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Android |
| ||||||||||||
| Chromium OS |
| ||||||||||||
| iOS |
| ||||||||||||
| Linux |
| ||||||||||||
| Mac OS |
| ||||||||||||
| Windows |
|
Browser Support
| Browser | Reports | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome/Chromium |
| ||||||||||||||
| Edge |
| ||||||||||||||
| Firefox |
| ||||||||||||||
| Opera |
| ||||||||||||||
| Other |
| ||||||||||||||
| Safari |
| ||||||||||||||
| Samsung Internet |
|