MAX_FRAGMENT_UNIFORM_COMPONENTS
Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_COMPONENTS across browsers, devices, and platforms.
Maximum number of non-block uniform components available to fragment shaders. This affects how many standalone uniform values can be declared directly.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
Overall Support
This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_COMPONENTS and how common each value is.
| Value | Support |
|---|---|
| 1024 | 100% |
| 2048 | 95% |
| 4096 | 93% |
| 8192 | 8% |
Platform Support
| Platform | Support | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Android |
| ||||||||||
| Chromium OS |
| ||||||||||
| iOS |
| ||||||||||
| Linux |
| ||||||||||
| Mac OS |
| ||||||||||
| Windows |
|
Browser Support
| Browser | Support | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome/Chromium |
| ||||||||||
| Edge |
| ||||||||||
| Firefox |
| ||||||||||
| Opera |
| ||||||||||
| Other |
| ||||||||||
| Safari |
| ||||||||||
| Samsung Internet |
|