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MAX_FRAGMENT_UNIFORM_VECTORS#

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_VECTORS and how common each value is.

ValueSupport
112100%
224100%
256100%
30095%
51295%
76895%
102495%
20487%
40957%
40967%

Platform Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS on each platform and how common they are.
PlatformSupport
Android
224100%
256100%
30058%
102458%
409613%
Chromium OS
1024100%
409540%
409640%
iOS
256100%
1024100%
40961%
Linux
112100%
224100%
256100%
51295%
102495%
204840%
409540%
409640%
Mac OS
112100%
224100%
512100%
768100%
1024100%
20485%
40965%
Windows
112100%
224100%
256100%
512100%
1024100%
20483%
40963%

Browser Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
112100%
256100%
30094%
76894%
102494%
20487%
40957%
40967%
Edge
256100%
102499%
40961%
Firefox
112100%
224100%
256100%
51297%
76897%
102497%
204822%
409522%
409621%
Opera
256100%
102498%
40963%
Other
256100%
102491%
40967%
Safari
256100%
1024100%
40961%
Samsung Internet
256100%
102450%
409647%