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MAX_FRAGMENT_UNIFORM_VECTORS

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

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Overall Support

≥ means at least this value.

Reported valueReports
≥ 256100%
≥ 51296%
≥ 20008%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 256100%
≥ 102459%
≥ 409512%
Chromium OS
Reported valueReports
≥ 1024100%
≥ 409655%
iOS
Reported valueReports
≥ 1024100%
≥ 40961%
Linux
Reported valueReports
≥ 256100%
≥ 51295%
≥ 204842%
≥ 409641%
Mac OS
Reported valueReports
≥ 1024100%
≥ 20481%
Windows
Reported valueReports
≥ 1024100%
≥ 20002%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 256100%
≥ 76895%
≥ 20489%
Edge
Reported valueReports
≥ 256100%
≥ 102499%
≥ 40961%
Firefox
Reported valueReports
≥ 256100%
≥ 51297%
≥ 200023%
≥ 409622%
Opera
Reported valueReports
≥ 256100%
≥ 102498%
≥ 40961%
Other
Reported valueReports
≥ 256100%
≥ 102490%
≥ 40958%
Safari
Reported valueReports
≥ 1024100%
≥ 40961%
Samsung Internet
Reported valueReports
≥ 256100%
≥ 102453%
≥ 409649%