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MAX_FRAGMENT_UNIFORM_VECTORS

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 256100%
≥ 26196%
≥ 20489%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 256100%
≥ 26158%
≥ 409611%
Chromium OS
Reported valueReports
≥ 1024100%
≥ 409555%
iOS
Reported valueReports
≥ 1024100%
≥ 40962%
Linux
Reported valueReports
≥ 256100%
≥ 102495%
≥ 204839%
≥ 409638%
Mac OS
Reported valueReports
≥ 1024100%
≥ 20481%
Windows
Reported valueReports
≥ 1024100%
≥ 20483%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 256100%
≥ 26195%
≥ 204810%
≥ 40959%
Edge
Reported valueReports
≥ 256100%
≥ 102499%
≥ 40961%
Firefox
Reported valueReports
≥ 256100%
≥ 26197%
≥ 204822%
Opera
Reported valueReports
≥ 256100%
≥ 102497%
Other
Reported valueReports
≥ 256100%
≥ 102492%
≥ 40968%
Safari
Reported valueReports
≥ 1024100%
≥ 40961%
Samsung Internet
Reported valueReports
≥ 256100%
≥ 102454%
≥ 409651%