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MAX_FRAGMENT_UNIFORM_VECTORS#

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_VECTORS and how common each value is.

ValueSupport
256100%
51294%
20007%

Platform Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS on each platform and how common they are.
PlatformSupport
Android
256100%
102459%
409512%
Chromium OS
1024100%
409645%
iOS
1024100%
40962%
Linux
256100%
51295%
204838%
Mac OS
1024100%
20482%
Windows
1024100%
20003%

Browser Support#

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
256100%
51293%
20486%
Edge
256100%
102499%
40961%
Firefox
224100%
25699%
51297%
200024%
Opera
256100%
102497%
40963%
Other
256100%
102490%
20489%
40958%
Safari
1024100%
40961%
Samsung Internet
256100%
102454%
409651%