MAX_FRAGMENT_UNIFORM_VECTORS
Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.
Check your device: WebGL2 Capabilities Report.
Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 256 | 100% |
| ≥ 300 | 96% |
| ≥ 2048 | 8% |
Platform Support
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Browser Support
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| Other |
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| Samsung Internet |
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