MAX_FRAGMENT_UNIFORM_VECTORS

Real-world WebGL2 parameter support statistics for MAX_FRAGMENT_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

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Overall Support

This table shows which reported values appear for MAX_FRAGMENT_UNIFORM_VECTORS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_FRAGMENT_UNIFORM_VECTORS in each browser family and how common they are.

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