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MAX_FRAGMENT_UNIFORM_VECTORS

Maximum number of uniform vectors available to fragment shaders. Uniforms are read-only values supplied by the application, such as colors, matrices, and configuration values.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
256100%
30096%
20488%

Platform Support

PlatformReports
Android
Reported valueReports
256100%
30057%
409512%
Chromium OS
Reported valueReports
1024100%
409555%
iOS
Reported valueReports
1024100%
40962%
Linux
Reported valueReports
256100%
102496%
204839%
Mac OS
Reported valueReports
1024100%
20481%
Windows
Reported valueReports
1024100%
20482%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
256100%
30095%
20489%
Edge
Reported valueReports
256100%
102499%
40961%
Firefox
Reported valueReports
224100%
25699%
51297%
204823%
Opera
Reported valueReports
256100%
102498%
40961%
Other
Reported valueReports
256100%
102488%
40958%
Safari
Reported valueReports
1024100%
40961%
Samsung Internet
Reported valueReports
256100%
102449%
409646%