WebGL 2 Parameter: MAX_FRAGMENT_UNIFORM_VECTORS

Overall Support

16 - 100%

112 - 100%

224 - 100%

256 - 99.85%

261 - 94.73%

266 - 94.6%

512 - 94.6%

768 - 94.6%

1000 - 94.56%

1024 - 94.56%

2048 - 8.41%

3672 - 8.41%

4095 - 8.41%

4096 - 8.4%

Platforms Support
PlatformSupport
Android

224 - 100%

256 - 99.92%

261 - 56.3%

1024 - 55.99%

4095 - 30.68%

4096 - 30.68%

Chromium OS

256 - 100%

1024 - 100%

4095 - 9.83%

4096 - 9.79%

iOS

224 - 100%

256 - 99.42%

261 - 98.89%

1024 - 98.85%

4096 - 0.81%

Linux

16 - 100%

224 - 99.99%

256 - 99.97%

261 - 94.02%

512 - 93.83%

1024 - 93.8%

2048 - 38.91%

3672 - 38.9%

4095 - 38.89%

4096 - 38.79%

Mac OS

112 - 100%

224 - 100%

256 - 99.55%

261 - 99.13%

512 - 99.09%

768 - 99.07%

1024 - 98.9%

2048 - 0.71%

4096 - 0.71%

Windows

16 - 100%

112 - 100%

224 - 100%

256 - 99.96%

261 - 99.94%

266 - 99.81%

512 - 99.81%

1000 - 99.8%

1024 - 99.8%

2048 - 3.96%

4096 - 3.96%