WebGL 2 Parameter: MAX_FRAGMENT_UNIFORM_VECTORS
16 - 100%
112 - 100%
221 - 100%
224 - 100%
256 - 99.88%
261 - 93.51%
300 - 93.44%
512 - 93.44%
768 - 93.43%
1000 - 93.41%
1024 - 93.41%
2048 - 12.67%
4095 - 12.66%
4096 - 12.63%
Platform | Support |
---|---|
Android | 224 - 100% 256 - 99.99% 261 - 65.68% 1024 - 65.64% 4095 - 46.59% 4096 - 46.58% |
Chromium OS | 1024 - 100% 4095 - 12.95% 4096 - 12.81% |
iOS | 224 - 100% 256 - 99.33% 261 - 98.72% 1024 - 98.66% 4096 - 1.09% |
Linux | 221 - 100% 256 - 99.99% 261 - 93.09% 300 - 92.9% 512 - 92.88% 1024 - 92.84% 2048 - 38.33% 4095 - 38.3% 4096 - 37.64% |
Mac OS | 224 - 100% 256 - 99.72% 261 - 99.44% 512 - 99.41% 768 - 99.41% 1024 - 99.31% 4096 - 0.9% |
Windows | 16 - 100% 112 - 100% 224 - 100% 256 - 99.93% 261 - 99.92% 512 - 99.82% 1000 - 99.81% 1024 - 99.81% 2048 - 3.4% 4096 - 3.4% |