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MAX_SAMPLES

Real-world WebGL2 parameter support statistics for MAX_SAMPLES across browsers, devices, and platforms.

Maximum sample count supported for multisampled renderbuffers. Multisampling stores several coverage samples per pixel to reduce jagged edges.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_SAMPLES and how common each value is.

ValueSupport
0100%
1100%
4100%
859%
1619%

Platform Support

This table shows which values are reported for MAX_SAMPLES on each platform and how common they are.
PlatformSupport
Android
4100%
81%
161%
Chromium OS
4100%
880%
1674%
iOS
4100%
815%
Linux
1100%
4100%
847%
1626%
325%
Mac OS
4100%
815%
161%
Windows
0100%
4100%
898%
1628%

Browser Support

This table shows which values are reported for MAX_SAMPLES in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
0100%
4100%
859%
1620%
Edge
0100%
4100%
895%
1626%
Firefox
1100%
4100%
880%
1625%
326%
Opera
4100%
887%
1621%
Other
4100%
833%
166%
Safari
4100%
814%
Samsung Internet
4100%
82%
161%