MAX_TEXTURE_IMAGE_UNITS#
Real-world WebGL2 parameter support statistics for MAX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.
Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
This table shows which reported values appear for MAX_TEXTURE_IMAGE_UNITS and how common each value is.
| Value | Support |
|---|
| 2 | 100% |
| 4 | 100% |
| 8 | 100% |
| 16 | 100% |
| 24 | 15% |
| 32 | 15% |
This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 8 | 100% | | 16 | 100% | | 24 | 27% | | 32 | 25% | | 64 | 4% | | 128 | 2% |
|
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | | 2 | 100% | | 4 | 100% | | 8 | 100% | | 16 | 100% | | 32 | 3% |
|
This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 4 | 100% | | 8 | 100% | | 16 | 100% | | 24 | 18% | | 32 | 18% |
|
| Edge | |
| Firefox | | 4 | 100% | | 8 | 100% | | 16 | 99% | | 24 | 27% | | 32 | 26% | | 64 | 2% | | 128 | 1% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | | 16 | 100% | | 24 | 33% | | 32 | 33% | | 64 | 18% | | 128 | 4% |
|