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MAX_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
16100%
2414%

Platform Support

PlatformReports
Android
Reported valueReports
16100%
2427%
3225%
644%
1282%
Chromium OS
Reported valueReports
16100%
2484%
iOS
Reported valueReports
16100%
322%
Linux
Reported valueReports
16100%
2492%
3291%
Mac OS
Reported valueReports
16100%
321%
Windows
Reported valueReports
16100%
322%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
16100%
2417%
Edge
Reported valueReports
16100%
241%
Firefox
Reported valueReports
8100%
1699%
2427%
642%
1281%
Opera
Reported valueReports
16100%
323%
Other
Reported valueReports
16100%
244%
641%
Safari
Reported valueReports
16100%
321%
Samsung Internet
Reported valueReports
16100%
2433%
6416%
1285%