MAX_TEXTURE_IMAGE_UNITS

Real-world WebGL2 parameter support statistics for MAX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_TEXTURE_IMAGE_UNITS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.

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