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MAX_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 16100%
≥ 2415%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 13100%
≥ 1696%
≥ 2426%
≥ 3225%
≥ 643%
≥ 1281%
Chromium OS
Reported valueReports
≥ 16100%
≥ 2484%
iOS
Reported valueReports
≥ 16100%
≥ 321%
Linux
Reported valueReports
≥ 16100%
≥ 2490%
Mac OS
Reported valueReports
≥ 16100%
≥ 321%
Windows
Reported valueReports
≥ 16100%
≥ 322%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 16100%
≥ 2418%
Edge
Reported valueReports
≥ 16100%
≥ 241%
Firefox
Reported valueReports
≥ 8100%
≥ 1299%
≥ 2426%
≥ 641%
Opera
Reported valueReports
≥ 16100%
≥ 242%
Other
Reported valueReports
≥ 16100%
≥ 244%
≥ 641%
Safari
Reported valueReports
≥ 16100%
≥ 321%
Samsung Internet
Reported valueReports
≥ 16100%
≥ 2433%
≥ 6415%
≥ 1283%