MAX_TEXTURE_IMAGE_UNITS
Real-world WebGL2 parameter support statistics for MAX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.
Maximum number of texture image units available to fragment shaders. This determines how many separate textures a fragment shader can sample in one draw.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
Overall Support
This table shows which reported values appear for MAX_TEXTURE_IMAGE_UNITS and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for MAX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
| Browser | Support |
|---|---|