Skip to content

MAX_TEXTURE_LOD_BIAS#

Real-world WebGL2 parameter support statistics for MAX_TEXTURE_LOD_BIAS across browsers, devices, and platforms.

Largest bias value that can be applied when selecting texture mip levels. A mip bias can push sampling toward sharper or blurrier mip levels.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_TEXTURE_LOD_BIAS and how common each value is.

ValueSupport
2100%
1451%
15.98437518%
1612%
316%
1273%
2561%

Platform Support#

This table shows which values are reported for MAX_TEXTURE_LOD_BIAS on each platform and how common they are.
PlatformSupport
Android
15100%
15.98437593%
1656%
3143%
12722%
255.9960937518%
2565%
Chromium OS
15100%
1663%
12616%
126.9960937515%
iOS
15100%
Linux
15100%
15.9960937531%
1628%
314%
1272%
2561%
Mac OS
15100%
167%
Windows
2100%
143%

Browser Support#

This table shows which values are reported for MAX_TEXTURE_LOD_BIAS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
2100%
1449%
15.98437519%
1612%
318%
1273%
Edge
2100%
147%
15.996093752%
161%
Firefox
2100%
1450%
15.9960937531%
312%
2561%
Opera
2100%
1514%
167%
126.996093753%
2561%
Other
2100%
1478%
15.9960937517%
1277%
2565%
Safari
15100%
161%
Samsung Internet
15100%
15.9960937598%
12732%
255.9960937517%