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MAX_TEXTURE_LOD_BIAS

Real-world WebGL2 parameter support statistics for MAX_TEXTURE_LOD_BIAS across browsers, devices, and platforms.

Largest bias value that can be applied when selecting texture mip levels. A mip bias can push sampling toward sharper or blurrier mip levels.

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Overall Support

This table shows which reported values appear for MAX_TEXTURE_LOD_BIAS and how common each value is.

ValueSupport
1100%
2100%
1252%
1452%
1552%
15.98437517%
15.9960937517%
1612%
316%
1266%
126.996093756%
1273%
255.996093752%
2561%

Platform Support

This table shows which values are reported for MAX_TEXTURE_LOD_BIAS on each platform and how common they are.
PlatformSupport
Android
2100%
12100%
14100%
15100%
15.98437593%
15.9960937593%
1660%
12643%
126.9960937543%
12725%
255.9960937519%
2566%
Chromium OS
15100%
1658%
12620%
126.9960937519%
iOS
2100%
14100%
15100%
Linux
2100%
14100%
15100%
15.9960937519%
1617%
313%
1263%
126.996093753%
1272%
255.996093751%
Mac OS
2100%
14100%
15100%
167%
Windows
1100%
2100%
142%
152%

Browser Support

This table shows which values are reported for MAX_TEXTURE_LOD_BIAS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
2100%
1252%
1452%
1552%
15.98437519%
15.9960937519%
1613%
318%
1268%
126.996093758%
1274%
255.996093753%
2561%
Edge
2100%
156%
15.996093751%
161%
126.996093751%
Firefox
1100%
2100%
1447%
1547%
1628%
312%
1272%
2561%
Opera
2100%
1515%
166%
1273%
2561%
Other
2100%
1475%
1575%
15.9960937519%
1619%
1277%
2564%
Safari
2100%
14100%
15100%
161%
Samsung Internet
2100%
15100%
15.9960937598%
1697%
12736%
255.9960937520%
25619%