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MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

Real-world WebGL2 parameter support statistics for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS across browsers, devices, and platforms.

Maximum number of components that can be captured in interleaved transform feedback mode. Transform feedback records shader outputs directly into buffers without rasterizing them to pixels.

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Overall Support

This table shows which reported values appear for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS and how common each value is.

ValueSupport
5100%
9100%
32100%
60100%
63100%
64100%
11989%
12088%
12741%
12840%

Platform Support

This table shows which values are reported for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
5100%
9100%
32100%
63100%
6499%
12053%
12753%
12853%
Chromium OS
64100%
12842%
iOS
64100%
120100%
128100%
Linux
63100%
6499%
12072%
12771%
12870%
Mac OS
32100%
63100%
64100%
12093%
12793%
12891%
Windows
60100%
64100%
119100%
12097%
1273%
1283%

Browser Support

This table shows which values are reported for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
63100%
64100%
11989%
12087%
12739%
12838%
Edge
64100%
12099%
1286%
Firefox
5100%
9100%
32100%
60100%
64100%
12071%
12819%
Opera
64100%
12097%
12810%
Other
64100%
12091%
12870%
Safari
64100%
12099%
12899%
Samsung Internet
64100%
12067%
12867%