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MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

Real-world WebGL2 parameter support statistics for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS across browsers, devices, and platforms.

Maximum number of components that can be captured for one separate transform feedback attribute. Components here are the scalar pieces of vectors and matrices written out by the shader.

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Overall Support

This table shows which reported values appear for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS and how common each value is.

ValueSupport
2100%
4100%
161%
641%
1281%

Platform Support

This table shows which values are reported for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
2100%
4100%
Chromium OS
4100%
iOS
4100%
Linux
2100%
4100%
1617%
648%
1287%
Mac OS
2100%
4100%
Windows
2100%
4100%

Browser Support

This table shows which values are reported for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
2100%
4100%
Edge
4100%
Firefox
2100%
4100%
1619%
649%
1288%
Opera
4100%
Other
4100%
Safari
4100%
Samsung Internet
4100%