MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Real-world WebGL2 parameter support statistics for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS across browsers, devices, and platforms.
Maximum number of components that can be captured for one separate transform feedback attribute. Components here are the scalar pieces of vectors and matrices written out by the shader.
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Overall Support
This table shows which reported values appear for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS and how common each value is.
| Value | Support |
|---|
| 2 | 100% |
| 4 | 100% |
| 16 | 1% |
| 64 | 1% |
| 128 | 1% |
Platform Support
This table shows which values are reported for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |