WebGL 2 Parameter: MAX_UNIFORM_BUFFER_BINDINGS

Overall Support

8 - 100%

21 - 100%

22 - 100%

23 - 100%

24 - 99.22%

28 - 35.99%

32 - 35.97%

36 - 35.97%

42 - 35.96%

45 - 35.96%

48 - 35.95%

52 - 35.95%

54 - 35.95%

56 - 35.94%

57 - 35.94%

60 - 35.92%

68 - 35.91%

69 - 35.85%

70 - 35.85%

71 - 35.73%

72 - 35.05%

74 - 10.06%

75 - 10.06%

77 - 9.92%

78 - 9.92%

80 - 9.92%

83 - 9.29%

84 - 9.26%

87 - 4.52%

88 - 4.52%

89 - 4.52%

90 - 4.52%

96 - 3.5%

215 - 3.12%

216 - 3.06%

Platforms Support
PlatformSupport
Android

23 - 100%

24 - 99.95%

28 - 99.34%

32 - 99.17%

36 - 99.16%

45 - 99.1%

68 - 99.1%

71 - 99.07%

72 - 94.96%

80 - 61.62%

83 - 61.59%

84 - 61.31%

90 - 27.63%

215 - 27.61%

216 - 27.05%

Chromium OS

45 - 100%

57 - 100%

60 - 99.99%

72 - 99.93%

84 - 8.1%

90 - 4.49%

96 - 2.63%

iOS

24 - 100%

68 - 0.91%

72 - 0.86%

Linux

23 - 100%

24 - 99.98%

36 - 99.72%

42 - 99.71%

45 - 99.48%

48 - 99.46%

52 - 99.32%

54 - 99.2%

56 - 99.15%

57 - 99.14%

60 - 98.68%

68 - 98.62%

70 - 98.28%

71 - 98.25%

72 - 95.3%

77 - 34.86%

83 - 34.84%

84 - 34.8%

87 - 21.71%

88 - 21.69%

90 - 21.68%

215 - 1.71%

216 - 1.59%

Mac OS

23 - 100%

24 - 99.36%

68 - 20.86%

69 - 20.81%

70 - 20.79%

71 - 20.15%

72 - 19.68%

74 - 3.98%

75 - 3.98%

77 - 3.27%

78 - 3.27%

80 - 3.27%

Windows

8 - 100%

21 - 100%

22 - 100%

23 - 99.99%

24 - 98.56%

57 - 4.26%

68 - 4.26%

71 - 4.19%

72 - 4.13%