Real-world WebGL2 parameter support statistics for MAX_UNIFORM_BUFFER_BINDINGS across browsers, devices, and platforms.
Maximum number of uniform buffer binding points. A binding point is a slot where the application can attach a resource for the GPU to read.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
This table shows which reported values appear for MAX_UNIFORM_BUFFER_BINDINGS and how common each value is.
| Value | Support |
|---|
| 23 | 100% |
| 24 | 98% |
| 28 | 48% |
| 32 | 47% |
| 36 | 25% |
| 75 | 6% |
| 81 | 4% |
| 87 | 3% |
| 96 | 2% |
| 117 | 1% |
This table shows which values are reported for MAX_UNIFORM_BUFFER_BINDINGS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 71 | 100% | | 72 | 98% | | 80 | 18% | | 84 | 17% | | 90 | 8% |
|
| Chromium OS | |
| iOS | |
| Linux | | 60 | 100% | | 71 | 99% | | 72 | 94% | | 80 | 38% | | 87 | 28% | | 90 | 27% | | 105 | 14% | | 117 | 5% | | 216 | 1% |
|
| Mac OS | | 24 | 100% | | 31 | 90% | | 32 | 88% | | 70 | 9% | | 75 | 6% | | 79 | 5% |
|
| Windows | |
This table shows which values are reported for MAX_UNIFORM_BUFFER_BINDINGS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 23 | 100% | | 24 | 98% | | 28 | 49% | | 32 | 48% | | 36 | 28% | | 80 | 1% |
|
| Edge | |
| Firefox | | 24 | 100% | | 32 | 50% | | 54 | 49% | | 75 | 48% | | 79 | 47% | | 81 | 31% | | 87 | 22% | | 105 | 12% | | 117 | 5% | | 216 | 2% |
|
| Opera | |
| Other | | 24 | 100% | | 32 | 66% | | 45 | 21% | | 84 | 15% | | 90 | 6% |
|
| Safari | |
| Samsung Internet | | 71 | 100% | | 72 | 99% | | 83 | 76% | | 84 | 75% | | 215 | 30% |
|