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Web3D Survey : WebGL 2 : MAX_UNIFORM_BUFFER_BINDINGS
Overall Support

3 - 100%

6 - 100%

21 - 100%

22 - 100%

23 - 99.99%

24 - 98.54%

27 - 30.44%

28 - 30.44%

31 - 30.42%

36 - 30.42%

42 - 30.41%

45 - 30.41%

48 - 30.4%

52 - 30.4%

54 - 30.39%

56 - 30.39%

57 - 30.38%

60 - 30.35%

68 - 30.33%

69 - 30.32%

70 - 30.32%

71 - 30.22%

72 - 29.5%

75 - 14.11%

77 - 13.97%

79 - 13.97%

80 - 13.97%

81 - 13.23%

82 - 13.22%

83 - 13.22%

84 - 13.13%

88 - 6.66%

90 - 6.66%

96 - 5.53%

215 - 5.52%

216 - 5.38%

Platforms Support
PlatformSupport
Android

24 - 100%

27 - 99.87%

28 - 99.86%

36 - 99.73%

45 - 99.68%

60 - 99.67%

68 - 99.66%

71 - 99.66%

72 - 96.53%

81 - 71.6%

83 - 71.6%

84 - 71.08%

90 - 35.06%

215 - 35.05%

216 - 34.21%

Chromium OS

57 - 100%

60 - 99.96%

72 - 99.78%

84 - 4.66%

90 - 0.73%

iOS

24 - 100%

68 - 1.56%

72 - 1.54%

Linux

24 - 100%

31 - 99.68%

36 - 99.66%

42 - 99.63%

45 - 99.5%

48 - 99.41%

52 - 99.36%

54 - 99.31%

56 - 99.13%

57 - 99.09%

60 - 98.49%

71 - 98.31%

72 - 94.53%

81 - 38.84%

82 - 38.82%

83 - 38.77%

84 - 38.59%

88 - 24.63%

90 - 24.59%

215 - 1.88%

216 - 1.76%

Mac OS

23 - 100%

24 - 97.96%

69 - 10.6%

70 - 10.58%

71 - 10.07%

72 - 9.99%

75 - 4.56%

77 - 3.84%

79 - 3.83%

80 - 3.83%

Windows

3 - 100%

6 - 100%

21 - 100%

22 - 99.99%

23 - 99.98%

24 - 97.79%

68 - 4.5%

71 - 4.48%

72 - 4.39%