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MAX_UNIFORM_BUFFER_BINDINGS#

Real-world WebGL2 parameter support statistics for MAX_UNIFORM_BUFFER_BINDINGS across browsers, devices, and platforms.

Maximum number of uniform buffer binding points. A binding point is a slot where the application can attach a resource for the GPU to read.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_UNIFORM_BUFFER_BINDINGS and how common each value is.

ValueSupport
23100%
2498%
2848%
3247%
3625%
756%
814%
873%
962%
1171%

Platform Support#

This table shows which values are reported for MAX_UNIFORM_BUFFER_BINDINGS on each platform and how common they are.
PlatformSupport
Android
71100%
7298%
8018%
8417%
908%
Chromium OS
72100%
iOS
24100%
3280%
722%
Linux
60100%
7199%
7294%
8038%
8728%
9027%
10514%
1175%
2161%
Mac OS
24100%
3190%
3288%
709%
756%
795%
Windows
23100%
2497%
323%

Browser Support#

This table shows which values are reported for MAX_UNIFORM_BUFFER_BINDINGS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
23100%
2498%
2849%
3248%
3628%
801%
Edge
24100%
327%
703%
Firefox
24100%
3250%
5449%
7548%
7947%
8131%
8722%
10512%
1175%
2162%
Opera
24100%
3214%
708%
846%
2163%
Other
24100%
3266%
4521%
8415%
906%
Safari
24100%
3274%
451%
Samsung Internet
71100%
7299%
8376%
8475%
21530%