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MAX_VARYING_COMPONENTS#

Real-world WebGL2 parameter support statistics for MAX_VARYING_COMPONENTS across browsers, devices, and platforms.

Maximum number of varying components passed between shader stages. This limits how much interpolated data can flow from vertex processing into fragment shading.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VARYING_COMPONENTS and how common each value is.

ValueSupport
59100%
60100%
6299%
6399%
6499%
6899%
9699%
10499%
10899%
11298%
11998%
12095%
12331%
12431%
1275%
1284%

Platform Support#

This table shows which values are reported for MAX_VARYING_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
59100%
60100%
6292%
6492%
6892%
10492%
10892%
11991%
12091%
12384%
12482%
Chromium OS
60100%
6499%
10499%
10899%
11261%
12061%
12460%
12844%
iOS
120100%
123100%
124100%
Linux
60100%
62100%
63100%
64100%
9699%
10499%
10899%
12099%
12399%
12498%
12740%
12837%
Mac OS
59100%
60100%
6299%
6499%
11999%
12096%
12319%
12419%
Windows
60100%
64100%
119100%
12097%
1243%

Browser Support#

This table shows which values are reported for MAX_VARYING_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
59100%
60100%
6398%
6498%
9698%
10498%
10898%
11297%
11997%
12094%
12328%
12428%
1274%
1284%
Edge
60100%
120100%
1244%
Firefox
60100%
6299%
6499%
6899%
10499%
12099%
12446%
12818%
Opera
60100%
12099%
1246%
1281%
Other
60100%
12098%
12468%
1281%
Safari
60100%
12099%
12357%
12457%
Samsung Internet
59100%
60100%
11997%
12097%
12382%
12480%