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MAX_VARYING_COMPONENTS

Maximum number of varying components passed between shader stages. This limits how much interpolated data can flow from vertex processing into fragment shading.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
60100%
6299%
11296%
12094%
12328%
1275%

Platform Support

PlatformReports
Android
Reported valueReports
60100%
6492%
12384%
12482%
Chromium OS
Reported valueReports
60100%
6499%
11248%
12445%
12829%
iOS
Reported valueReports
124100%
Linux
Reported valueReports
62100%
6399%
12398%
12497%
12762%
12858%
Mac OS
Reported valueReports
60100%
6299%
12096%
12319%
Windows
Reported valueReports
119100%
12097%
1242%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
60100%
6399%
11295%
12091%
12323%
1275%
Edge
Reported valueReports
120100%
1243%
Firefox
Reported valueReports
60100%
6299%
6498%
12445%
12819%
Opera
Reported valueReports
60100%
10899%
1248%
1281%
Other
Reported valueReports
60100%
6498%
12469%
1281%
Safari
Reported valueReports
120100%
12463%
Samsung Internet
Reported valueReports
60100%
11998%
12382%
12479%