MAX_VARYING_COMPONENTS
Maximum number of varying components passed between shader stages. This limits how much interpolated data can flow from vertex processing into fragment shading.
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Overall Support
≥ means at least this value.
| Reported value | Reports |
|---|---|
| ≥ 60 | 100% |
| ≥ 62 | 99% |
| ≥ 112 | 96% |
| ≥ 120 | 94% |
| ≥ 123 | 28% |
| ≥ 127 | 5% |
Platform Support
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Browser Support
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