Skip to content

MAX_VARYING_COMPONENTS#

Real-world WebGL2 parameter support statistics for MAX_VARYING_COMPONENTS across browsers, devices, and platforms.

Maximum number of varying components passed between shader stages. This limits how much interpolated data can flow from vertex processing into fragment shading.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VARYING_COMPONENTS and how common each value is.

ValueSupport
60100%
6299%
10298%
11297%
12095%
12329%
1275%

Platform Support#

This table shows which values are reported for MAX_VARYING_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
60100%
6492%
12383%
12482%
Chromium OS
60100%
6499%
11256%
12454%
12838%
iOS
124100%
Linux
64100%
10899%
12398%
12497%
12763%
12858%
Mac OS
60100%
6298%
12096%
12417%
Windows
119100%
12097%
1233%

Browser Support#

This table shows which values are reported for MAX_VARYING_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
60100%
6498%
11296%
12093%
12325%
1275%
1284%
Edge
120100%
1243%
Firefox
60100%
6299%
10298%
12448%
12821%
Opera
60100%
12099%
1248%
1281%
Other
60100%
12098%
12469%
Safari
120100%
12455%
Samsung Internet
60100%
12098%
12377%
12476%