MAX_VARYING_COMPONENTS
Real-world WebGL2 parameter support statistics for MAX_VARYING_COMPONENTS across browsers, devices, and platforms.
Maximum number of varying components passed between shader stages. This limits how much interpolated data can flow from vertex processing into fragment shading.
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Overall Support
This table shows which reported values appear for MAX_VARYING_COMPONENTS and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for MAX_VARYING_COMPONENTS on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for MAX_VARYING_COMPONENTS in each browser family and how common they are.
| Browser | Support |
|---|---|