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MAX_VARYING_VECTORS#

Real-world WebGL2 parameter support statistics for MAX_VARYING_VECTORS across browsers, devices, and platforms.

Maximum number of varying vectors passed from vertex to fragment shaders. Varyings are interpolated values, such as texture coordinates or colors, that move between shader stages.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VARYING_VECTORS and how common each value is.

ValueSupport
15100%
1699%
2898%
3131%
327%

Platform Support#

This table shows which values are reported for MAX_VARYING_VECTORS on each platform and how common they are.
PlatformSupport
Android
15100%
1692%
3091%
3184%
322%
Chromium OS
15100%
1699%
2861%
3160%
3244%
iOS
31100%
Linux
15100%
1699%
3246%
Mac OS
15100%
1699%
3119%
326%
Windows
30100%
314%

Browser Support#

This table shows which values are reported for MAX_VARYING_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
15100%
1698%
2897%
3129%
325%
Edge
30100%
314%
Firefox
8100%
1599%
3147%
3243%
Opera
15100%
3099%
316%
321%
Other
15100%
3098%
3168%
321%
Safari
15100%
3099%
3157%
Samsung Internet
15100%
3097%
3182%