Skip to content

MAX_VARYING_VECTORS

Real-world WebGL2 parameter support statistics for MAX_VARYING_VECTORS across browsers, devices, and platforms.

Maximum number of varying vectors passed from vertex to fragment shaders. Varyings are interpolated values, such as texture coordinates or colors, that move between shader stages.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_VARYING_VECTORS and how common each value is.

ValueSupport
4100%
8100%
15100%
1699%
2499%
2699%
2799%
2898%
3098%
3131%
327%

Platform Support

This table shows which values are reported for MAX_VARYING_VECTORS on each platform and how common they are.
PlatformSupport
Android
8100%
15100%
1692%
2792%
3091%
3184%
322%
Chromium OS
15100%
1699%
2699%
2799%
2861%
3061%
3160%
3244%
iOS
30100%
31100%
Linux
4100%
8100%
15100%
1699%
2499%
2699%
2799%
3099%
3199%
3246%
Mac OS
8100%
15100%
1699%
3099%
3119%
326%
Windows
4100%
8100%
15100%
16100%
30100%
314%

Browser Support

This table shows which values are reported for MAX_VARYING_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
4100%
8100%
15100%
1698%
2498%
2698%
2798%
2897%
3097%
3129%
325%
Edge
15100%
30100%
314%
Firefox
4100%
8100%
1599%
1699%
3099%
3147%
3243%
Opera
15100%
3099%
316%
321%
Other
15100%
3098%
3168%
321%
Safari
15100%
3099%
3157%
Samsung Internet
15100%
3097%
3182%