MAX_VARYING_VECTORS
Real-world WebGL2 parameter support statistics for MAX_VARYING_VECTORS across browsers, devices, and platforms.
Maximum number of varying vectors passed from vertex to fragment shaders. Varyings are interpolated values, such as texture coordinates or colors, that move between shader stages.
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Overall Support
This table shows which reported values appear for MAX_VARYING_VECTORS and how common each value is.
| Value | Support |
|---|
| 4 | 100% |
| 8 | 100% |
| 15 | 100% |
| 16 | 99% |
| 24 | 99% |
| 26 | 99% |
| 27 | 99% |
| 28 | 98% |
| 30 | 98% |
| 31 | 31% |
| 32 | 7% |
Platform Support
This table shows which values are reported for MAX_VARYING_VECTORS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 8 | 100% | | 15 | 100% | | 16 | 92% | | 27 | 92% | | 30 | 91% | | 31 | 84% | | 32 | 2% |
|
| Chromium OS | | 15 | 100% | | 16 | 99% | | 26 | 99% | | 27 | 99% | | 28 | 61% | | 30 | 61% | | 31 | 60% | | 32 | 44% |
|
| iOS | |
| Linux | | 4 | 100% | | 8 | 100% | | 15 | 100% | | 16 | 99% | | 24 | 99% | | 26 | 99% | | 27 | 99% | | 30 | 99% | | 31 | 99% | | 32 | 46% |
|
| Mac OS | | 8 | 100% | | 15 | 100% | | 16 | 99% | | 30 | 99% | | 31 | 19% | | 32 | 6% |
|
| Windows | | 4 | 100% | | 8 | 100% | | 15 | 100% | | 16 | 100% | | 30 | 100% | | 31 | 4% |
|
Browser Support
This table shows which values are reported for MAX_VARYING_VECTORS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 4 | 100% | | 8 | 100% | | 15 | 100% | | 16 | 98% | | 24 | 98% | | 26 | 98% | | 27 | 98% | | 28 | 97% | | 30 | 97% | | 31 | 29% | | 32 | 5% |
|
| Edge | |
| Firefox | | 4 | 100% | | 8 | 100% | | 15 | 99% | | 16 | 99% | | 30 | 99% | | 31 | 47% | | 32 | 43% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |