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MAX_VARYING_VECTORS

Maximum number of varying vectors passed from vertex to fragment shaders. Varyings are interpolated values, such as texture coordinates or colors, that move between shader stages.

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Overall Support

≥ means at least this value.

Reported valueReports
15100%
1699%
2895%
3128%
327%

Platform Support

PlatformReports
Android
Reported valueReports
15100%
1691%
3184%
322%
Chromium OS
Reported valueReports
15100%
1699%
2847%
3143%
3228%
iOS
Reported valueReports
31100%
Linux
Reported valueReports
15100%
1699%
3098%
3270%
Mac OS
Reported valueReports
15100%
1699%
3123%
325%
Windows
Reported valueReports
30100%
312%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
15100%
1699%
2893%
3123%
326%
Edge
Reported valueReports
30100%
313%
Firefox
Reported valueReports
8100%
1599%
3147%
3243%
Opera
Reported valueReports
15100%
2799%
317%
321%
Other
Reported valueReports
15100%
1698%
3163%
321%
Safari
Reported valueReports
30100%
3165%
Samsung Internet
Reported valueReports
15100%
3098%
3181%