MAX_VERTEX_OUTPUT_COMPONENTS
Real-world WebGL2 parameter support statistics for MAX_VERTEX_OUTPUT_COMPONENTS across browsers, devices, and platforms.
Maximum number of components a vertex shader can output. Vertex outputs become inputs to the next stage or are used for fixed-function processing.
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Overall Support
This table shows which reported values appear for MAX_VERTEX_OUTPUT_COMPONENTS and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS in each browser family and how common they are.
| Browser | Support |
|---|---|