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MAX_VERTEX_OUTPUT_COMPONENTS#

Real-world WebGL2 parameter support statistics for MAX_VERTEX_OUTPUT_COMPONENTS across browsers, devices, and platforms.

Maximum number of components a vertex shader can output. Vertex outputs become inputs to the next stage or are used for fixed-function processing.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_OUTPUT_COMPONENTS and how common each value is.

ValueSupport
64100%
6898%
12096%
12331%
12721%
12820%

Platform Support#

This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
64100%
12092%
12783%
12882%
Chromium OS
64100%
12499%
12854%
iOS
124100%
1282%
Linux
64100%
6899%
12798%
12892%
Mac OS
64100%
11995%
12093%
12414%
1275%
Windows
119100%
12097%
1243%

Browser Support#

This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
64100%
6899%
12095%
12329%
12724%
12823%
Edge
120100%
1243%
Firefox
64100%
9685%
12435%
12834%
Opera
64100%
12099%
1248%
1287%
Other
64100%
12098%
12469%
12819%
Safari
120100%
12456%
1281%
Samsung Internet
64100%
12097%
12777%
12876%