Skip to content

MAX_VERTEX_OUTPUT_COMPONENTS#

Real-world WebGL2 parameter support statistics for MAX_VERTEX_OUTPUT_COMPONENTS across browsers, devices, and platforms.

Maximum number of components a vertex shader can output. Vertex outputs become inputs to the next stage or are used for fixed-function processing.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_OUTPUT_COMPONENTS and how common each value is.

ValueSupport
32100%
40100%
45100%
60100%
63100%
64100%
6898%
9698%
11998%
12096%
12332%
12432%
12722%
12822%

Platform Support#

This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
40100%
45100%
63100%
64100%
12092%
12392%
12492%
12784%
12882%
Chromium OS
64100%
12499%
12860%
iOS
120100%
124100%
1271%
1281%
Linux
64100%
68100%
96100%
120100%
12499%
12799%
12896%
Mac OS
32100%
64100%
11995%
12093%
12416%
1275%
1285%
Windows
60100%
64100%
96100%
119100%
12097%
1283%

Browser Support#

This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
63100%
64100%
6899%
9699%
11999%
12096%
12331%
12431%
12726%
12826%
Edge
64100%
120100%
1244%
1283%
Firefox
32100%
40100%
45100%
60100%
64100%
9685%
12085%
12434%
12833%
Opera
64100%
120100%
1247%
1285%
Other
64100%
12097%
12468%
12818%
Safari
64100%
120100%
12457%
1271%
1281%
Samsung Internet
63100%
64100%
12097%
12497%
12782%
12880%