MAX_VERTEX_OUTPUT_COMPONENTS

Real-world WebGL2 parameter support statistics for MAX_VERTEX_OUTPUT_COMPONENTS across browsers, devices, and platforms.

Maximum number of components a vertex shader can output. Vertex outputs become inputs to the next stage or are used for fixed-function processing.

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Overall Support

This table shows which reported values appear for MAX_VERTEX_OUTPUT_COMPONENTS and how common each value is.

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Platform Support

This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS on each platform and how common they are.

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Browser Support

This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS in each browser family and how common they are.

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