MAX_VERTEX_OUTPUT_COMPONENTS#
Real-world WebGL2 parameter support statistics for MAX_VERTEX_OUTPUT_COMPONENTS across browsers, devices, and platforms.
Maximum number of components a vertex shader can output. Vertex outputs become inputs to the next stage or are used for fixed-function processing.
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This table shows which reported values appear for MAX_VERTEX_OUTPUT_COMPONENTS and how common each value is.
| Value | Support |
|---|
| 64 | 100% |
| 68 | 98% |
| 120 | 96% |
| 123 | 31% |
| 127 | 21% |
| 128 | 20% |
This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | | 64 | 100% | | 119 | 95% | | 120 | 93% | | 124 | 14% | | 127 | 5% |
|
| Windows | |
This table shows which values are reported for MAX_VERTEX_OUTPUT_COMPONENTS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 64 | 100% | | 68 | 99% | | 120 | 95% | | 123 | 29% | | 127 | 24% | | 128 | 23% |
|
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |