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MAX_VERTEX_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 16100%
≥ 1715%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 16100%
≥ 2429%
≥ 3226%
≥ 643%
≥ 1281%
Chromium OS
Reported valueReports
≥ 16100%
≥ 2485%
≥ 3284%
iOS
Reported valueReports
≥ 16100%
≥ 322%
Linux
Reported valueReports
≥ 16100%
≥ 2490%
Mac OS
Reported valueReports
≥ 16100%
≥ 321%
Windows
Reported valueReports
≥ 16100%
≥ 172%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 16100%
≥ 2418%
Edge
Reported valueReports
≥ 16100%
≥ 172%
Firefox
Reported valueReports
≥ 16100%
≥ 2426%
≥ 641%
Opera
Reported valueReports
≥ 16100%
≥ 242%
Other
Reported valueReports
≥ 16100%
≥ 244%
≥ 641%
Safari
Reported valueReports
≥ 16100%
≥ 321%
Samsung Internet
Reported valueReports
≥ 16100%
≥ 2434%
≥ 3233%
≥ 6415%
≥ 1283%