MAX_VERTEX_TEXTURE_IMAGE_UNITS

Real-world WebGL2 parameter support statistics for MAX_VERTEX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.

Overall Support

This table shows which reported values appear for MAX_VERTEX_TEXTURE_IMAGE_UNITS and how common each value is.

Loading parameter values

Platform Support

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS on each platform and how common they are.

PlatformSupport
Loading platform support

Browser Support

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.

BrowserSupport
Loading browser support