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MAX_VERTEX_TEXTURE_IMAGE_UNITS

Real-world WebGL2 parameter support statistics for MAX_VERTEX_TEXTURE_IMAGE_UNITS across browsers, devices, and platforms.

Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_VERTEX_TEXTURE_IMAGE_UNITS and how common each value is.

ValueSupport
2100%
4100%
8100%
16100%
2416%
3015%
3215%
641%

Platform Support

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS on each platform and how common they are.
PlatformSupport
Android
8100%
16100%
2428%
3226%
645%
1282%
Chromium OS
16100%
2480%
3280%
iOS
16100%
321%
Linux
2100%
8100%
16100%
2492%
3092%
3292%
Mac OS
8100%
16100%
321%
Windows
4100%
8100%
16100%
242%
322%

Browser Support

This table shows which values are reported for MAX_VERTEX_TEXTURE_IMAGE_UNITS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
2100%
8100%
16100%
2419%
3019%
3219%
641%
Edge
16100%
241%
321%
Firefox
4100%
8100%
1699%
2426%
3225%
641%
1281%
Opera
16100%
243%
322%
641%
Other
16100%
245%
325%
641%
Safari
16100%
321%
Samsung Internet
16100%
2435%
3235%
6419%
1286%