Skip to content

MAX_VERTEX_TEXTURE_IMAGE_UNITS

Maximum number of texture image units available to vertex shaders. This determines how many textures a vertex shader can sample directly.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ 16100%
≥ 1816%
≥ 3215%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 16100%
≥ 2426%
≥ 3224%
≥ 644%
≥ 962%
Chromium OS
Reported valueReports
≥ 16100%
≥ 2484%
iOS
Reported valueReports
≥ 16100%
≥ 321%
Linux
Reported valueReports
≥ 16100%
≥ 2489%
Mac OS
Reported valueReports
≥ 16100%
≥ 181%
Windows
Reported valueReports
≥ 16100%
≥ 327%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 16100%
≥ 1820%
≥ 3219%
Edge
Reported valueReports
≥ 16100%
≥ 241%
Firefox
Reported valueReports
≥ 8100%
≥ 1699%
≥ 2427%
≥ 3226%
≥ 642%
Opera
Reported valueReports
≥ 16100%
≥ 242%
Other
Reported valueReports
≥ 16100%
≥ 244%
≥ 641%
Safari
Reported valueReports
≥ 16100%
≥ 321%
Samsung Internet
Reported valueReports
≥ 16100%
≥ 2427%
≥ 6412%
≥ 1283%