Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_BLOCKS across browsers, devices, and platforms.
Maximum number of uniform blocks available to vertex shaders. This controls how many grouped constant-data buffers the vertex stage can access directly.
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This table shows which reported values appear for MAX_VERTEX_UNIFORM_BLOCKS and how common each value is.
| Value | Support |
|---|
| 11 | 100% |
| 12 | 98% |
| 13 | 47% |
| 15 | 37% |
| 16 | 32% |
| 35 | 1% |
This table shows which values are reported for MAX_VERTEX_UNIFORM_BLOCKS on each platform and how common they are.| Platform | Support |
|---|
| Android | | 12 | 100% | | 13 | 92% | | 14 | 91% | | 15 | 50% | | 16 | 49% | | 35 | 8% |
|
| Chromium OS | |
| iOS | |
| Linux | | 12 | 100% | | 13 | 99% | | 14 | 98% | | 15 | 62% | | 16 | 4% | | 35 | 1% |
|
| Mac OS | |
| Windows | |
This table shows which values are reported for MAX_VERTEX_UNIFORM_BLOCKS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 11 | 100% | | 12 | 97% | | 13 | 47% | | 15 | 36% | | 16 | 31% | | 35 | 1% |
|
| Edge | |
| Firefox | | 12 | 100% | | 13 | 50% | | 15 | 40% | | 16 | 19% | | 36 | 2% |
|
| Opera | |
| Other | | 12 | 100% | | 14 | 63% | | 15 | 52% | | 16 | 51% | | 36 | 6% |
|
| Safari | |
| Samsung Internet | |