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MAX_VERTEX_UNIFORM_BLOCKS

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available to vertex shaders. This controls how many grouped constant-data buffers the vertex stage can access directly.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support

This table shows which reported values appear for MAX_VERTEX_UNIFORM_BLOCKS and how common each value is.

ValueSupport
0100%
5100%
11100%
1298%
1347%
1447%
1535%
1630%
351%
361%

Platform Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_BLOCKS on each platform and how common they are.
PlatformSupport
Android
0100%
5100%
11100%
12100%
1392%
1491%
1549%
1648%
359%
369%
Chromium OS
12100%
1599%
1656%
iOS
12100%
1376%
1476%
1575%
1675%
Linux
12100%
13100%
1498%
1539%
162%
Mac OS
11100%
12100%
1389%
1489%
1585%
1682%
Windows
11100%
1297%
133%
143%

Browser Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_BLOCKS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
11100%
1298%
1349%
1448%
1534%
1628%
351%
361%
Edge
12100%
137%
147%
155%
164%
Firefox
0100%
5100%
11100%
12100%
1348%
1448%
1537%
1618%
353%
363%
Opera
12100%
1312%
1412%
1510%
169%
362%
Other
12100%
1462%
1550%
1650%
365%
Safari
12100%
1471%
1570%
1670%
Samsung Internet
12100%
1497%
1645%
3631%