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MAX_VERTEX_UNIFORM_BLOCKS#

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_BLOCKS across browsers, devices, and platforms.

Maximum number of uniform blocks available to vertex shaders. This controls how many grouped constant-data buffers the vertex stage can access directly.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_UNIFORM_BLOCKS and how common each value is.

ValueSupport
11100%
1298%
1348%
1539%
1634%
351%

Platform Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_BLOCKS on each platform and how common they are.
PlatformSupport
Android
12100%
1391%
1490%
1549%
1648%
359%
Chromium OS
12100%
1599%
1668%
iOS
12100%
1484%
1581%
Linux
12100%
1399%
1498%
1560%
164%
361%
Mac OS
12100%
1390%
1588%
1684%
Windows
11100%
1297%
132%

Browser Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_BLOCKS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
11100%
1298%
1348%
1538%
1632%
351%
Edge
12100%
137%
155%
Firefox
12100%
1352%
1541%
1621%
364%
Opera
12100%
1414%
1511%
1610%
361%
Other
12100%
1466%
1548%
1647%
365%
Safari
12100%
1477%
1576%
1675%
Samsung Internet
12100%
1496%
1649%
3632%