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MAX_VERTEX_UNIFORM_VECTORS

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to vertex shaders. Vertex shader uniforms are often used for transforms, animation data, and per-draw settings.

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Overall Support

This table shows which reported values appear for MAX_VERTEX_UNIFORM_VECTORS and how common each value is.

ValueSupport
128100%
256100%
30095%
51295%
76895%
102495%
200057%
204757%
204857%
408857%
409557%
409641%

Platform Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS on each platform and how common they are.
PlatformSupport
Android
128100%
256100%
30059%
51259%
102459%
408817%
409517%
409617%
Chromium OS
1024100%
409636%
iOS
1024100%
40961%
Linux
256100%
51296%
102496%
204861%
408861%
409661%
Mac OS
256100%
512100%
768100%
1024100%
20481%
40951%
40961%
Windows
256100%
512100%
1024100%
2000100%
2047100%
2048100%
4095100%
409667%

Browser Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
256100%
30094%
51294%
76894%
102494%
204859%
409558%
409643%
Edge
256100%
102499%
409595%
409671%
Firefox
128100%
256100%
51297%
76897%
102497%
200074%
204774%
204874%
408874%
409574%
409651%
Opera
256100%
51297%
102497%
409588%
409652%
Other
256100%
102487%
204833%
408833%
409533%
409621%
Safari
512100%
1024100%
40961%
Samsung Internet
256100%
102454%
409651%