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MAX_VERTEX_UNIFORM_VECTORS#

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_VECTORS across browsers, devices, and platforms.

Maximum number of uniform vectors available to vertex shaders. Vertex shader uniforms are often used for transforms, animation data, and per-draw settings.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_UNIFORM_VECTORS and how common each value is.

ValueSupport
256100%
30095%
180057%
409641%

Platform Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS on each platform and how common they are.
PlatformSupport
Android
256100%
51259%
200014%
Chromium OS
1024100%
409651%
iOS
1024100%
40962%
Linux
256100%
51296%
180042%
Mac OS
1024100%
20482%
Windows
4095100%
409668%

Browser Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
256100%
30094%
200058%
409642%
Edge
256100%
102499%
409594%
409670%
Firefox
256100%
76897%
180075%
409651%
Opera
256100%
102497%
409587%
409654%
Other
256100%
51289%
204834%
409623%
Safari
1024100%
40951%
Samsung Internet
256100%
102451%
409649%