Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_VECTORS across browsers, devices, and platforms.
Maximum number of uniform vectors available to vertex shaders. Vertex shader uniforms are often used for transforms, animation data, and per-draw settings.
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This table shows which reported values appear for MAX_VERTEX_UNIFORM_VECTORS and how common each value is.
| Value | Support |
|---|
| 256 | 100% |
| 300 | 95% |
| 1800 | 57% |
| 4096 | 41% |
This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
This table shows which values are reported for MAX_VERTEX_UNIFORM_VECTORS in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 256 | 100% | | 300 | 94% | | 2000 | 58% | | 4096 | 42% |
|
| Edge | | 256 | 100% | | 1024 | 99% | | 4095 | 94% | | 4096 | 70% |
|
| Firefox | | 256 | 100% | | 768 | 97% | | 1800 | 75% | | 4096 | 51% |
|
| Opera | | 256 | 100% | | 1024 | 97% | | 4095 | 87% | | 4096 | 54% |
|
| Other | | 256 | 100% | | 512 | 89% | | 2048 | 34% | | 4096 | 23% |
|
| Safari | |
| Samsung Internet | |