MIN_FRAGMENT_INTERPOLATION_OFFSET_OES

Real-world WebGL2 parameter support statistics for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES across browsers, devices, and platforms.

Most negative interpolation offset supported for fragment inputs. Negative offsets let a shader sample earlier positions inside the covered pixel footprint.

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Overall Support

This table shows which reported values appear for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES and how common each value is.

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Platform Support

This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES on each platform and how common they are.

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Browser Support

This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES in each browser family and how common they are.

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