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MIN_FRAGMENT_INTERPOLATION_OFFSET_OES#

Real-world WebGL2 parameter support statistics for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES across browsers, devices, and platforms.

Most negative interpolation offset supported for fragment inputs. Negative offsets let a shader sample earlier positions inside the covered pixel footprint.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES and how common each value is.

ValueSupport
-2100%
-0.599%
-0.43751%

Platform Support#

This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES on each platform and how common they are.
PlatformSupport
Android
-2100%
-0.593%
Chromium OS
-2100%
-0.599%
iOS
-0.5100%
Linux
-2100%
-0.599%
Mac OS
-0.5100%
-0.43755%
Windows
-0.5100%

Browser Support#

This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
-2100%
-0.599%
-0.43751%
Edge
-2100%
-0.5100%
Firefox
-0.5100%
Opera
-0.5100%
-0.43751%
Other
-0.5100%
-0.43751%
Safari
-0.5100%
-0.43753%
Samsung Internet
-0.5100%