MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
Real-world WebGL2 parameter support statistics for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES across browsers, devices, and platforms.
Most negative interpolation offset supported for fragment inputs. Negative offsets let a shader sample earlier positions inside the covered pixel footprint.
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Overall Support
This table shows which reported values appear for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES and how common each value is.
Loading parameter values
Platform Support
This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES on each platform and how common they are.
| Platform | Support |
|---|---|
Browser Support
This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES in each browser family and how common they are.
| Browser | Support |
|---|---|