MIN_FRAGMENT_INTERPOLATION_OFFSET_OES#
Real-world WebGL2 parameter support statistics for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES across browsers, devices, and platforms.
Most negative interpolation offset supported for fragment inputs. Negative offsets let a shader sample earlier positions inside the covered pixel footprint.
Want to check this browser directly? Open the WebGL2 Capabilities Report.
This table shows which reported values appear for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES and how common each value is.
| Value | Support |
|---|
| -2 | 100% |
| -0.5 | 99% |
| -0.4375 | 1% |
This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
This table shows which values are reported for MIN_FRAGMENT_INTERPOLATION_OFFSET_OES in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |