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MIN_FRAGMENT_INTERPOLATION_OFFSET_OES

Most negative interpolation offset supported for fragment inputs. Negative offsets let a shader sample earlier positions inside the covered pixel footprint.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
≥ -2100%
≥ -0.599%
≥ -0.43751%

Platform Support

PlatformReports
Android
Reported valueReports
≥ -2100%
≥ -0.593%
Chromium OS
Reported valueReports
≥ -2100%
≥ -0.599%
iOS
Reported valueReports
≥ -0.5100%
Linux
Reported valueReports
≥ -2100%
≥ -0.599%
Mac OS
Reported valueReports
≥ -0.5100%
≥ -0.43754%
Windows
Reported valueReports
≥ -0.5100%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ -2100%
≥ -0.599%
≥ -0.43751%
Edge
Reported valueReports
≥ -0.5100%
Firefox
Reported valueReports
≥ -0.5100%
Opera
Reported valueReports
≥ -0.5100%
Other
Reported valueReports
≥ -0.5100%
Safari
Reported valueReports
≥ -0.5100%
≥ -0.43752%
Samsung Internet
Reported valueReports
≥ -0.5100%