MIN_PROGRAM_TEXEL_OFFSET#
Real-world WebGL2 parameter support statistics for MIN_PROGRAM_TEXEL_OFFSET across browsers, devices, and platforms.
Largest negative texel offset allowed in texture lookup functions. Negative offsets are often used to sample neighboring texels for filters and kernels.
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This table shows which reported values appear for MIN_PROGRAM_TEXEL_OFFSET and how common each value is.
| Value | Support |
|---|
| -64 | 100% |
| -32 | 99% |
| -16 | 98% |
| -8 | 98% |
This table shows which values are reported for MIN_PROGRAM_TEXEL_OFFSET on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | | -64 | 100% | | -32 | 100% | | -16 | 80% | | -8 | 80% |
|
| Mac OS | |
| Windows | |
This table shows which values are reported for MIN_PROGRAM_TEXEL_OFFSET in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | | -64 | 100% | | -32 | 100% | | -16 | 92% | | -8 | 92% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |