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clip-distances

Lets shaders define clip distances to trim geometry against custom planes. A clip plane is an extra boundary that cuts away parts of geometry before rasterization.

Check your device: WebGPU Capabilities Report.

More details: Developer Docs (MDN) Specification (W3C)

Overall Support

Percentage supporting this feature among reports tested for it.

79.02%
of browsers tested for this feature

Platform Support

PlatformSupport
Android51.31%
Chromium OS82%
iOS33.46%
Linux75.54%
Mac OS74.37%
Windows91.7%

Browser Support

BrowserSupport
Chrome/Chromium90.03%
Edge99.02%
Firefox0.84%
Opera96.68%
Other70.24%
Safari30.75%
Samsung Internet62.8%

Vendor Support

VendorSupport
amd99.33%
apple66.25%
arm0%
google100%
img-tec100%
intel99.31%
intelr33.33%
microsoft100%
nvidia99.48%
qualcomm99.3%
samsung100%

Vendor Architecture Support

Vendor - ArchitectureSupport
amd - gcn-499.85%
amd - gcn-599.46%
amd - rdna-199.35%
amd - rdna-299.89%
amd - rdna-3100%
apple - apple33.11%
apple - metal-3100%
arm - bifrost0%
arm - valhall0%
intel - gen-1199.35%
intel - gen-12lp99.64%
intel - gen-894.97%
intel - gen-999.1%
intel - xe-2lpg100%
intel - xe-lpg100%
nvidia - ampere99.4%
nvidia - blackwell100%
nvidia - kepler95.64%
nvidia - lovelace99.79%
nvidia - maxwell99.29%
nvidia - pascal99.63%
nvidia - turing99.47%
qualcomm - adreno-6xx99.22%
qualcomm - adreno-7xx99.17%
qualcomm - adreno-8xx100%