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clip-distances

Lets shaders define clip distances to trim geometry against custom planes. A clip plane is an extra boundary that cuts away parts of geometry before rasterization.

Check your device: WebGPU Capabilities Report.

More details: Developer Docs (MDN) Specification (W3C)

Overall Support

Percentage supporting this feature among reports tested for it.

78.84%
of browsers tested for this feature

Platform Support

PlatformSupport
Android50.25%
Chromium OS82.93%
iOS31.65%
Linux75.83%
Mac OS74.71%
Windows91.92%

Browser Support

BrowserSupport
Chrome/Chromium89.79%
Edge98.81%
Firefox7.07%
Opera95.97%
Other68.36%
Safari29.37%
Samsung Internet63.72%

Vendor Support

VendorSupport
amd99.28%
apple65.99%
arm0%
google100%
img-tec100%
intel99.33%
intelr50%
microsoft100%
nvidia99.4%
qualcomm99.44%
samsung100%

Vendor Architecture Support

Vendor - ArchitectureSupport
amd - gcn-499.86%
amd - gcn-599.39%
amd - rdna-1100%
amd - rdna-299.82%
amd - rdna-3100%
apple - apple32.99%
apple - metal-3100%
arm - bifrost0%
arm - valhall0%
intel - gen-1199.52%
intel - gen-12lp99.58%
intel - gen-892.06%
intel - gen-999.42%
intel - xe-2lpg100%
intel - xe-lpg100%
nvidia - ampere99.42%
nvidia - blackwell100%
nvidia - kepler95.73%
nvidia - lovelace99.77%
nvidia - maxwell97.21%
nvidia - pascal99.16%
nvidia - turing99.59%
qualcomm - adreno-6xx99.45%
qualcomm - adreno-7xx99.27%
qualcomm - adreno-8xx100%