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clip-distances

Lets shaders define clip distances to trim geometry against custom planes. A clip plane is an extra boundary that cuts away parts of geometry before rasterization.

Check your device: WebGPU Capabilities Report.

More details: Developer Docs (MDN) Specification (W3C)

Overall Support

Percentage supporting this feature among reports tested for it.

80.8%
of browsers tested for this feature

Platform Support

PlatformSupport
Android48.85%
Chromium OS82.59%
iOS36.29%
Linux77.49%
Mac OS77.61%
Windows92.15%

Browser Support

BrowserSupport
Chrome/Chromium90.64%
Edge98.63%
Firefox3.91%
Opera97.03%
Other70.8%
Safari36.65%
Samsung Internet61.7%

Vendor Support

VendorSupport
amd98.94%
apple69.82%
arm0%
google100%
img-tec100%
intel99.23%
intelr35.71%
microsoft94.44%
nvidia99.37%
qualcomm99.26%
samsung100%

Vendor Architecture Support

Vendor - ArchitectureSupport
amd - gcn-499.21%
amd - gcn-598.78%
amd - rdna-1100%
amd - rdna-299.96%
amd - rdna-3100%
apple - apple38.54%
apple - metal-399.83%
arm - bifrost0%
arm - valhall0%
intel - gen-1199.49%
intel - gen-12lp99.51%
intel - gen-894.44%
intel - gen-999.02%
intel - xe-2lpg100%
intel - xe-lpg100%
nvidia - ampere99.58%
nvidia - blackwell100%
nvidia - kepler94.57%
nvidia - lovelace99.66%
nvidia - maxwell99.62%
nvidia - pascal98.99%
nvidia - turing99.22%
qualcomm - adreno-6xx99.26%
qualcomm - adreno-7xx99.14%
qualcomm - adreno-8xx100%