Skip to content

clip-distances

Lets shaders define clip distances to trim geometry against custom planes. A clip plane is an extra boundary that cuts away parts of geometry before rasterization.

Check your device: WebGPU Capabilities Report.

More details: Developer Docs (MDN) Specification (W3C)

Overall Support

Percentage supporting this feature among reports tested for it.

75.58%
of browsers tested for this feature

Platform Support

PlatformSupport
Android49.08%
Chromium OS82.54%
iOS9.64%
Linux75.34%
Mac OS68.55%
Windows91.8%

Browser Support

BrowserSupport
Chrome/Chromium89.12%
Edge98.63%
Firefox0.22%
Opera96.18%
Other54.53%
Safari11.53%
Samsung Internet59.49%

Vendor Support

VendorSupport
amd98.81%
apple58.5%
arm0%
google100%
img-tec100%
intel99.38%
intelr0%
microsoft100%
nvidia99.38%
qualcomm99.37%
samsung100%

Vendor Architecture Support

Vendor - ArchitectureSupport
amd - gcn-499.38%
amd - gcn-598.81%
amd - rdna-199.37%
amd - rdna-299.76%
amd - rdna-3100%
apple - apple11.44%
apple - metal-3100%
arm - bifrost0%
arm - valhall0%
intel - gen-1199.41%
intel - gen-12lp99.68%
intel - gen-894.61%
intel - gen-999.29%
intel - xe-2lpg100%
intel - xe-lpg100%
nvidia - ampere99.46%
nvidia - blackwell100%
nvidia - kepler94.87%
nvidia - lovelace99.66%
nvidia - maxwell99.71%
nvidia - pascal99.87%
nvidia - turing99%
qualcomm - adreno-6xx99.5%
qualcomm - adreno-7xx99.3%
qualcomm - adreno-8xx100%