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clip-distances

Lets shaders define clip distances to trim geometry against custom planes. A clip plane is an extra boundary that cuts away parts of geometry before rasterization.

Check your device: WebGPU Capabilities Report.

More details: Developer Docs (MDN) Specification (W3C)

Overall Support

Percentage supporting this feature among reports tested for it.

82.27%
of browsers tested for this feature

Platform Support

PlatformSupport
Android48.69%
Chromium OS81.93%
iOS51.52%
Linux81.16%
Mac OS83.39%
Windows91.48%

Browser Support

BrowserSupport
Chrome/Chromium90.55%
Edge98.94%
Firefox24.73%
Opera97.02%
Other74.03%
Safari49.07%
Samsung Internet65.03%

Vendor Support

VendorSupport
0x10de0%
amd99.17%
apple73.92%
arm0%
google100%
huawei100%
img-tec100%
intel99.36%
intelr44.44%
microsoft100%
nvidia99.47%
qualcomm98.05%
samsung100%

Vendor Architecture Support

Vendor - ArchitectureSupport
amd - gcn-499.85%
amd - gcn-599.04%
amd - rdna-199.41%
amd - rdna-299.89%
amd - rdna-3100%
apple - apple49.45%
apple - metal-399.81%
arm - bifrost0%
arm - valhall0%
intel - gen-1199.76%
intel - gen-12lp99.52%
intel - gen-893.59%
intel - gen-999.38%
intel - xe-2lpg100%
intel - xe-lpg100%
nvidia - ampere99.58%
nvidia - blackwell100%
nvidia - kepler94.19%
nvidia - lovelace99.82%
nvidia - maxwell99.69%
nvidia - pascal99.2%
nvidia - turing99.46%
qualcomm - adreno-6xx95.34%
qualcomm - adreno-7xx99.6%
qualcomm - adreno-8xx100%