Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 60.04% |
Chromium OS | 81.35% |
iOS | 0.18% |
Linux | 7.24% |
Mac OS | 53.31% |
Windows | 81.52% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% |
maxBindGroupsPlusVertexBuffers | 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.82% |
maxBufferSize | 268435456 - 100% 322122544 - 100% 429496728 - 100% 858993456 - 100% 1073741824 - 99.99% 1610612736 - 93.59% 2147483647 - 93.59% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 72.42% 128 - 72.21% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 768 - 81.45% 1024 - 81.43% |
maxComputeWorkgroupSizeX | 256 - 100% 1024 - 81.45% |
maxComputeWorkgroupSizeY | 256 - 100% 1024 - 81.45% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 99.1% 49152 - 13.34% 65536 - 13.3% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 87.07% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 87.05% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 97.21% 112 - 91.63% |
maxInterStageShaderVariables | 15 - 100% 16 - 99.99% 28 - 91.59% |
maxSampledTexturesPerShaderStage | 16 - 100% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 87.03% 322122544 - 87.03% 429496728 - 87.03% 858993456 - 87.03% 1073741824 - 87.02% 1610612736 - 75.36% 2147483644 - 75.35% 2147483647 - 12.36% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.16% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 87.09% |
maxTextureArrayLayers | 256 - 100% 1024 - 94.1% 2048 - 94.06% 4096 - 0.56% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.89% 16384 - 97.43% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.89% 16383 - 97.43% 16384 - 97.4% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.89% 4096 - 0.6% 16383 - 0.6% 16384 - 0.56% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 99.87% |
maxUniformBuffersPerShaderStage | 12 - 100% |
maxVertexAttributes | 16 - 100% 28 - 85.06% 29 - 85.06% 30 - 85.04% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.85% |
maxVertexBuffers | 8 - 100% |
minStorageBufferOffsetAlignment | 32 - 100% 256 - 99.92% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.96% 256 - 99.93% |