Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 65.26% |
Chromium OS | 85.07% |
iOS | 3.54% |
Linux | 7.6% |
Mac OS | 55.98% |
Windows | 81.26% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% 7 - 0.55% 8 - 0.55% |
maxBindGroupsPlusVertexBuffers | 0 - 100% 23 - 100% 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.96% 65535 - 0.53% |
maxBufferSize | 268435456 - 100% 322122544 - 99.94% 429496728 - 99.84% 805306368 - 99.62% 858993456 - 99.62% 1073741824 - 99.61% 1288490188 - 95.15% 1610612736 - 95.14% 1717986916 - 95.14% 2147483644 - 95.13% 2147483647 - 95.09% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 73.3% 128 - 72.73% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 512 - 81.5% 768 - 81.5% 1024 - 81.47% |
maxComputeWorkgroupSizeX | 256 - 100% 512 - 81.5% 1024 - 81.5% |
maxComputeWorkgroupSizeY | 256 - 100% 512 - 81.5% 1024 - 81.5% |
maxComputeWorkgroupSizeZ | 64 - 100% 512 - 0.51% 1024 - 0.51% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 99.21% 49152 - 14.46% 65536 - 14.44% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 85.78% 16 - 0.5% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 85.78% 15 - 0.5% 16 - 0.5% |
maxFragmentCombinedOutputResources | 8 - 100% |
maxInterStageShaderComponents | 60 - 100% 64 - 98.99% 112 - 94.19% |
maxInterStageShaderVariables | 15 - 100% 16 - 99.99% 28 - 94.15% |
maxSampledTexturesPerShaderStage | 16 - 100% 44 - 0.55% |
maxSamplersPerShaderStage | 16 - 100% 22 - 0.54% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 91.47% 322122544 - 91.41% 429496728 - 91.31% 536870912 - 91.09% 805306368 - 88.81% 858993456 - 88.81% 1073741824 - 88.8% 1288490188 - 75.79% 1610612736 - 75.79% 1717986916 - 75.78% 2147483644 - 75.77% 2147483647 - 15.01% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.64% 31 - 0.55% 44 - 0.54% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 85.83% 44 - 0.55% |
maxTextureArrayLayers | 256 - 100% 1024 - 97.74% 2048 - 97.74% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.99% 16384 - 99.13% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.99% 16383 - 99.13% 16384 - 99.13% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.99% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 99.99% 268435456 - 0.52% |
maxUniformBuffersPerShaderStage | 12 - 100% 15 - 0.55% 31 - 0.55% 44 - 0.54% |
maxVertexAttributes | 16 - 100% 29 - 84.63% 30 - 84.63% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.99% |
maxVertexBuffers | 8 - 100% 12 - 0.55% |
minStorageBufferOffsetAlignment | 32 - 100% 64 - 99.47% 256 - 99.47% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.51% 256 - 99.5% |