Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 65.35% |
Chromium OS | 83.95% |
iOS | 0.55% |
Linux | 8.77% |
Mac OS | 51.97% |
Windows | 80.24% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% |
maxBindGroupsPlusVertexBuffers | 0 - 100% 20 - 100% 23 - 100% 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.93% |
maxBufferSize | 268435456 - 100% 322122544 - 99.99% 375809636 - 99.98% 429496728 - 99.97% 536870912 - 99.95% 805306368 - 99.95% 858993456 - 99.94% 966367640 - 99.93% 1073741824 - 99.93% 1288490188 - 94.94% 1610612736 - 94.94% 1717986916 - 94.93% 2147483644 - 94.91% 2147483647 - 94.9% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 70.36% 128 - 70.13% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 512 - 79.61% 768 - 79.61% 1024 - 79.59% |
maxComputeWorkgroupSizeX | 256 - 100% 512 - 79.24% 1024 - 79.24% |
maxComputeWorkgroupSizeY | 256 - 100% 512 - 79.23% 1024 - 79.23% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 99.26% 49152 - 16.11% 65536 - 16.08% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 84.29% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 84.24% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 98.74% 112 - 93.59% |
maxInterStageShaderVariables | 15 - 100% 16 - 100% 28 - 93.53% |
maxSampledTexturesPerShaderStage | 16 - 100% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 87.89% 322122544 - 87.88% 375809636 - 87.86% 429496728 - 87.86% 536870912 - 87.84% 805306368 - 87.83% 858993456 - 87.83% 966367640 - 87.82% 1073741824 - 87.82% 1288490188 - 73.61% 1610612736 - 73.61% 1717986916 - 73.61% 2147483644 - 73.59% 2147483647 - 13.26% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.61% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 84.07% |
maxTextureArrayLayers | 256 - 100% 1024 - 97.19% 2048 - 97.19% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.98% 16384 - 98.9% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.98% 16383 - 98.9% 16384 - 98.9% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.98% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 99.97% |
maxUniformBuffersPerShaderStage | 12 - 100% |
maxVertexAttributes | 16 - 100% 28 - 83.13% 29 - 83.12% 30 - 83.11% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.96% |
maxVertexBuffers | 8 - 100% |
minStorageBufferOffsetAlignment | 32 - 100% 64 - 99.79% 256 - 99.79% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.84% 256 - 99.81% |