Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 69.12% |
Chromium OS | 81.47% |
iOS | 2.95% |
Linux | 8.29% |
Mac OS | 54.33% |
Windows | 82.15% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% 7 - 0.68% 8 - 0.68% |
maxBindGroupsPlusVertexBuffers | 23 - 100% 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 992 - 99.97% 1000 - 99.97% 65535 - 0.65% |
maxBufferSize | 268435456 - 100% 322122544 - 99.93% 429496728 - 99.85% 858993456 - 99.68% 1073741824 - 99.67% 1430224896 - 94.17% 1717986916 - 94.16% 2010044824 - 94.16% 2147483640 - 94.14% 2147483644 - 94.13% 2147483647 - 94.1% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 78.76% 120 - 78.21% 128 - 78.21% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 512 - 88.31% 768 - 88.31% 1016 - 88.16% 1024 - 88.15% |
maxComputeWorkgroupSizeX | 256 - 100% 512 - 88.31% 1016 - 88.31% 1024 - 88.31% |
maxComputeWorkgroupSizeY | 256 - 100% 512 - 88.31% 1016 - 88.31% 1024 - 88.31% |
maxComputeWorkgroupSizeZ | 64 - 100% 512 - 0.51% 1024 - 0.51% |
maxComputeWorkgroupsPerDimension | 65518 - 100% 65535 - 99.99% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32760 - 99.05% 32768 - 99.04% 49152 - 6.85% 65536 - 6.81% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 93.11% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 93.09% |
maxFragmentCombinedOutputResources | 8 - 100% |
maxInterStageShaderComponents | 60 - 100% 64 - 95.15% 112 - 84.19% 124 - 5.38% |
maxInterStageShaderVariables | 15 - 100% 16 - 100% 28 - 92.51% |
maxSampledTexturesPerShaderStage | 10 - 100% 16 - 100% 44 - 0.67% |
maxSamplersPerShaderStage | 16 - 100% 22 - 0.64% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 90.84% 322122544 - 90.78% 429496728 - 90.69% 536870912 - 90.52% 858993456 - 87.67% 1073741824 - 87.66% 1430224896 - 80.87% 1717986916 - 80.86% 2010044824 - 80.86% 2147483636 - 80.84% 2147483644 - 80.83% 2147483647 - 15.44% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.74% 16 - 0.68% 31 - 0.67% 44 - 0.64% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 93.3% 16 - 0.68% 44 - 0.67% |
maxTextureArrayLayers | 256 - 100% 2040 - 98.92% 2048 - 98.91% |
maxTextureDimension1D | 4096 - 100% 8192 - 100% 16376 - 99.3% 16384 - 99.29% |
maxTextureDimension2D | 4096 - 100% 8192 - 100% 16376 - 99.3% 16384 - 99.29% |
maxTextureDimension3D | 1024 - 100% 2040 - 100% 2048 - 99.99% |
maxUniformBufferBindingSize | 16384 - 100% 65528 - 100% 65536 - 99.99% 268435456 - 0.56% |
maxUniformBuffersPerShaderStage | 12 - 100% 15 - 0.68% 31 - 0.68% 36 - 0.64% 44 - 0.64% |
maxVertexAttributes | 16 - 100% 29 - 49.02% 30 - 49.02% |
maxVertexBufferArrayStride | 0 - 100% 2040 - 99.99% 2048 - 99.99% |
maxVertexBuffers | 8 - 100% 12 - 0.68% |
minStorageBufferOffsetAlignment | 32 - 100% 64 - 99.36% 248 - 99.36% 256 - 99.35% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.53% 248 - 99.52% 256 - 99.51% |