Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 70.48% |
Chromium OS | 83.87% |
iOS | 5.14% |
Linux | 7.63% |
Mac OS | 62.41% |
Windows | 88.65% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% 8 - 5.64% 11 - 0.69% |
maxBindGroupsPlusVertexBuffers | 12 - 100% 23 - 99.99% 24 - 99.99% 30 - 0.71% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.95% 65535 - 5.67% |
maxBufferSize | 268435456 - 100% 322122544 - 99.9% 429496728 - 99.78% 858993456 - 99.55% 1073741824 - 99.54% 1288490188 - 89.16% 1430224896 - 89.16% 1717986916 - 89.15% 2010044824 - 89.14% 2147483644 - 89.11% 2147483647 - 89.07% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 72.81% 128 - 72.06% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 768 - 88.52% 1024 - 83.71% |
maxComputeWorkgroupSizeX | 256 - 100% 1024 - 88.35% |
maxComputeWorkgroupSizeY | 256 - 100% 1024 - 88.83% |
maxComputeWorkgroupSizeZ | 64 - 100% 1024 - 0.73% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 98.96% 49152 - 5.83% 65536 - 5.81% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 89.55% 16 - 0.69% 65535 - 0.69% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 89.65% 15 - 0.7% 16 - 0.7% 65535 - 0.69% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 94.69% 112 - 75.27% 124 - 11.24% |
maxInterStageShaderVariables | 16 - 100% 28 - 87.44% 32 - 0.64% 124 - 0.63% |
maxSampledTexturesPerShaderStage | 16 - 100% 44 - 5.53% 64 - 4.89% |
maxSamplersPerShaderStage | 16 - 100% 22 - 5.46% 64 - 4.83% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 89.52% 322122544 - 89.45% 429496728 - 89.31% 536870912 - 89.08% 858993456 - 86.07% 1073741824 - 86.05% 1288490188 - 76.51% 1430224896 - 76.51% 1717986916 - 76.5% 2010044824 - 76.5% 2147483644 - 76.46% 2147483647 - 14.69% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.74% 16 - 5.62% 31 - 5.57% 44 - 5.54% 64 - 4.86% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 93.96% 16 - 5.52% 44 - 5.47% 64 - 4.84% |
maxTextureArrayLayers | 256 - 100% 1024 - 98.83% 2048 - 98.83% |
maxTextureDimension1D | 8192 - 100% 16384 - 99.16% |
maxTextureDimension2D | 8192 - 100% 16383 - 99.16% 16384 - 99.16% |
maxTextureDimension3D | 2048 - 100% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 100% 134217728 - 0.7% 268435456 - 0.69% 322122544 - 0.62% |
maxUniformBuffersPerShaderStage | 12 - 100% 15 - 5.5% 31 - 5.5% 44 - 5.47% 64 - 4.84% |
maxVertexAttributes | 16 - 100% 28 - 92.04% 29 - 92.04% 30 - 92.03% 31 - 4.94% 32 - 4.91% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 100% 4095 - 0.66% 65532 - 0.66% |
maxVertexBuffers | 8 - 100% 12 - 5.5% 16 - 4.87% |
minStorageBufferOffsetAlignment | 32 - 100% 256 - 94.43% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.35% 256 - 99.35% |