Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 68.94% |
Chromium OS | 81.2% |
iOS | 3.1% |
Linux | 7.61% |
Mac OS | 54.68% |
Windows | 82.37% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% 8 - 0.7% |
maxBindGroupsPlusVertexBuffers | 24 - 100% 30 - 0.5% |
maxBindingsPerBindGroup | 640 - 100% 992 - 99.97% 1000 - 99.97% 65535 - 0.7% |
maxBufferSize | 268435456 - 100% 322122544 - 99.92% 429496728 - 99.84% 858993456 - 99.66% 1073741824 - 99.64% 1288490188 - 94.25% 1430224896 - 94.25% 1717986916 - 94.24% 2010044824 - 94.23% 2147483640 - 94.21% 2147483644 - 94.21% 2147483647 - 94.17% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 79.09% 120 - 78.52% 128 - 78.51% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 768 - 88.63% 1016 - 88.47% 1024 - 88.47% |
maxComputeWorkgroupSizeX | 256 - 100% 1016 - 88.5% 1024 - 88.5% |
maxComputeWorkgroupSizeY | 256 - 100% 1016 - 88.5% 1024 - 88.5% |
maxComputeWorkgroupSizeZ | 64 - 100% 1024 - 0.55% |
maxComputeWorkgroupsPerDimension | 65518 - 100% 65535 - 99.99% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32760 - 99.07% 32768 - 99.07% 49152 - 6.76% 65536 - 6.72% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 93.17% 16 - 0.51% 65535 - 0.5% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 93.17% 15 - 0.51% 16 - 0.5% 65535 - 0.5% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 95.09% 112 - 83.66% 124 - 5.9% |
maxInterStageShaderVariables | 15 - 100% 16 - 100% 28 - 92.63% 32 - 0.5% 124 - 0.5% |
maxSampledTexturesPerShaderStage | 16 - 100% 44 - 0.72% |
maxSamplersPerShaderStage | 16 - 100% 22 - 0.68% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 91.03% 322122544 - 90.96% 429496728 - 90.87% 536870912 - 90.69% 858993456 - 87.93% 1073741824 - 87.91% 1288490188 - 81.15% 1430224896 - 81.15% 1717986916 - 81.13% 2010044824 - 81.13% 2147483636 - 81.11% 2147483644 - 81.1% 2147483647 - 15.47% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.73% 16 - 0.72% 31 - 0.71% 44 - 0.67% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 93.37% 16 - 0.72% 44 - 0.71% |
maxTextureArrayLayers | 256 - 100% 2040 - 98.91% 2048 - 98.9% |
maxTextureDimension1D | 4096 - 100% 8192 - 100% 16376 - 99.29% 16384 - 99.28% |
maxTextureDimension2D | 4096 - 100% 8192 - 100% 16376 - 99.29% 16384 - 99.28% |
maxTextureDimension3D | 1024 - 100% 2040 - 100% 2048 - 99.99% |
maxUniformBufferBindingSize | 16384 - 100% 65528 - 100% 65536 - 99.99% 268435456 - 0.54% |
maxUniformBuffersPerShaderStage | 12 - 100% 15 - 0.72% 31 - 0.72% 44 - 0.68% |
maxVertexAttributes | 16 - 100% 29 - 35.34% 30 - 35.34% |
maxVertexBufferArrayStride | 0 - 100% 2040 - 100% 2048 - 99.99% 4095 - 0.5% 65532 - 0.5% |
maxVertexBuffers | 8 - 100% 12 - 0.72% |
minStorageBufferOffsetAlignment | 32 - 100% 248 - 99.32% 256 - 99.32% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.5% 248 - 99.49% 256 - 99.48% |