Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 66.08% |
Chromium OS | 84.44% |
iOS | 0.42% |
Linux | 7.99% |
Mac OS | 53.91% |
Windows | 81.78% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% |
maxBindGroupsPlusVertexBuffers | 20 - 100% 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.95% |
maxBufferSize | 268435456 - 100% 322122544 - 99.99% 429496728 - 99.98% 858993456 - 99.96% 1073741824 - 99.95% 1288490188 - 95.48% 1717986916 - 95.48% 2147483644 - 95.46% 2147483647 - 95.42% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 72.16% 128 - 71.93% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 768 - 80.97% 1024 - 80.9% |
maxComputeWorkgroupSizeX | 256 - 100% 1024 - 80.97% |
maxComputeWorkgroupSizeY | 256 - 100% 1024 - 80.97% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 99.16% 49152 - 15.11% 65536 - 15.08% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 85.12% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 85.11% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 96.75% 112 - 92.81% 124 - 0.7% |
maxInterStageShaderVariables | 15 - 100% 16 - 100% 28 - 93.98% |
maxSampledTexturesPerShaderStage | 16 - 100% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 91.25% 322122544 - 91.24% 429496728 - 91.23% 536870912 - 91.21% 858993456 - 88.86% 1073741824 - 88.85% 1288490188 - 75.51% 1717986916 - 75.51% 2147483644 - 75.49% 2147483647 - 13.71% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.67% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 85.21% |
maxTextureArrayLayers | 256 - 100% 2048 - 98.33% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.99% 16384 - 99.19% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.99% 16384 - 99.19% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.99% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 99.99% |
maxUniformBuffersPerShaderStage | 12 - 100% |
maxVertexAttributes | 16 - 100% 29 - 84.02% 30 - 84.01% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.99% |
maxVertexBuffers | 8 - 100% |
minStorageBufferOffsetAlignment | 32 - 100% 64 - 99.77% 256 - 99.77% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.85% 256 - 99.84% |