Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 68.17% |
Chromium OS | 83.82% |
iOS | 1.53% |
Linux | 7.31% |
Mac OS | 51.94% |
Windows | 82.03% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% 8 - 0.57% |
maxBindGroupsPlusVertexBuffers | 12 - 100% 20 - 100% 24 - 100% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 99.97% |
maxBufferSize | 268435456 - 100% 322122544 - 99.96% 429496728 - 99.93% 805306368 - 99.83% 858993456 - 99.83% 1073741824 - 99.81% 1288490188 - 95.1% 1430224896 - 95.1% 1717986916 - 95.09% 2010044824 - 95.07% 2147483641 - 95.06% 2147483644 - 95.06% 2147483647 - 95.02% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 76.44% 128 - 76.04% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 512 - 84.92% 768 - 84.91% 1024 - 84.78% |
maxComputeWorkgroupSizeX | 256 - 100% 512 - 84.91% 1024 - 84.91% |
maxComputeWorkgroupSizeY | 256 - 100% 512 - 84.92% 1024 - 84.91% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32763 - 98.99% 32767 - 98.99% 32768 - 98.99% 49152 - 10.74% 65536 - 10.7% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 89.27% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 89.28% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 64 - 95.46% 112 - 86.53% 124 - 3% |
maxInterStageShaderVariables | 15 - 100% 16 - 99.99% 28 - 93.78% |
maxSampledTexturesPerShaderStage | 16 - 100% 44 - 0.52% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 91.52% 322122544 - 91.49% 429496728 - 91.46% 536870912 - 91.36% 805306368 - 89% 858993456 - 89% 1073741824 - 88.99% 1288490188 - 79.19% 1430224896 - 79.19% 1717986916 - 79.18% 2010044824 - 79.16% 2147483635 - 79.15% 2147483644 - 79.15% 2147483647 - 14.85% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 99.7% 24 - 0.52% 31 - 0.52% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 89.45% 44 - 0.52% |
maxTextureArrayLayers | 256 - 100% 1024 - 98.71% 2048 - 98.7% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.99% 16384 - 99.21% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.99% 16383 - 99.21% 16384 - 99.2% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.99% |
maxUniformBufferBindingSize | 16384 - 100% 65529 - 99.99% 65535 - 99.99% 65536 - 99.99% |
maxUniformBuffersPerShaderStage | 12 - 100% 14 - 0.52% 31 - 0.52% |
maxVertexAttributes | 16 - 100% 29 - 87.95% 30 - 87.95% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 99.99% |
maxVertexBuffers | 8 - 100% 12 - 0.52% |
minStorageBufferOffsetAlignment | 32 - 100% 64 - 99.53% 256 - 99.52% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.67% 256 - 99.66% |