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indirect-first-instance

Real-world WebGPU feature support statistics for indirect-first-instance across browsers, devices, and platforms.

Allows indirect draw commands to set the first instance value. Indirect drawing means the GPU reads draw parameters from a buffer instead of the CPU issuing every draw directly.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This chart shows what share of recent reports support indirect-first-instance.

99.98%
overall support

Platform Support

This table shows how support for indirect-first-instance varies by platform.
PlatformSupport
Android99.79%
Chromium OS100%
iOS100%
Linux99.92%
Mac OS100%
Windows100%

Browser Support

This table shows how support for indirect-first-instance varies by browser family.
BrowserSupport
Chrome/Chromium99.97%
Edge100%
Firefox100%
Opera100%
Other100%
Safari100%
Samsung Internet100%