Skip to content

indirect-first-instance#

Real-world WebGPU feature support statistics for indirect-first-instance across browsers, devices, and platforms.

Allows indirect draw commands to set the first instance value. Indirect drawing means the GPU reads draw parameters from a buffer instead of the CPU issuing every draw directly.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support#

This chart shows what share of recent reports support indirect-first-instance.

99.97%
overall support

Platform Support#

This table shows how support for indirect-first-instance varies by platform.
PlatformSupport
Android99.8%
Chromium OS100%
iOS100%
Linux100%
Mac OS100%
Windows100%

Browser Support#

This table shows how support for indirect-first-instance varies by browser family.
BrowserSupport
Chrome/Chromium99.97%
Edge100%
Firefox100%
Opera100%
Other99.95%
Safari100%
Samsung Internet99.87%

Vendor Support#

This table shows how support for indirect-first-instance varies by GPU vendor across all platforms.
VendorSupport
amd100%
apple100%
arm100%
google100%
huawei100%
img-tec100%
intel100%
intelr100%
microsoft100%
nvidia100%
qualcomm99.68%
samsung100%

Vendor Architecture Support#

This table shows how support for indirect-first-instance varies by reported GPU vendor and architecture across all platforms.
Vendor - ArchitectureSupport
amd - gcn-4100%
amd - gcn-5100%
amd - rdna-1100%
amd - rdna-2100%
amd - rdna-3100%
apple - apple100%
apple - metal-3100%
arm - bifrost100%
arm - valhall100%
intel - gen-11100%
intel - gen-12lp100%
intel - gen-8100%
intel - gen-9100%
intel - xe-2lpg100%
intel - xe-lpg100%
nvidia - ampere100%
nvidia - blackwell100%
nvidia - kepler100%
nvidia - lovelace100%
nvidia - maxwell100%
nvidia - pascal100%
nvidia - turing100%
qualcomm - adreno-6xx100%
qualcomm - adreno-7xx100%
qualcomm - adreno-8xx100%