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maxBindGroups

Real-world WebGPU limit support statistics for maxBindGroups across browsers, devices, and platforms.

Maximum number of bind groups that can be set at once. A bind group is a bundle of resources like buffers, textures, and samplers that a shader can access together.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxBindGroups and how common each value is.

ValueSupport
4100%
818%
1112%

Platform Support

This table shows which values are reported for maxBindGroups on each platform and how common they are.
PlatformSupport
Android
4100%
Chromium OS
4100%
iOS
4100%
1199%
Linux
4100%
811%
Mac OS
4100%
832%
1127%
Windows
4100%
88%

Browser Support

This table shows which values are reported for maxBindGroups in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
4100%
82%
112%
Edge
4100%
Firefox
4100%
8100%
111%
Opera
4100%
111%
Other
4100%
1154%
Safari
4100%
1199%
Samsung Internet
4100%