maxComputeInvocationsPerWorkgroup
Real-world WebGPU limit support statistics for maxComputeInvocationsPerWorkgroup across browsers, devices, and platforms.
Maximum total shader invocations allowed in one compute workgroup. A workgroup is a cooperating batch of compute shader invocations that can share memory and synchronize.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxComputeInvocationsPerWorkgroup and how common each value is.
| Value | Support |
|---|
| 256 | 100% |
| 512 | 93% |
| 768 | 93% |
| 1024 | 93% |
Platform Support
This table shows which values are reported for maxComputeInvocationsPerWorkgroup on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for maxComputeInvocationsPerWorkgroup in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |